# Guild War Variety

**URL:** https://community.gemsofwar.com/t/guild-war-variety/24867
**Category:** Archive
**Created:** [May 30, 2017, 9:42am UTC](https://community.gemsofwar.com/t/guild-war-variety/24867 "2017-05-30T09:42:07Z")
**Posts on this page:** 1
**Showing post:** 38

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### Author: ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)
#### Post date: [May 31, 2017, 6:56pm UTC](https://community.gemsofwar.com/t/guild-war-variety/24867/38 "2017-05-31T18:56:07Z")

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I posted a few ideas on how to encourage weekly changes in defence teams in these threads:

> [@New Events that actually change something](http://community.gemsofwar.com/t/new-events-that-actually-change-something/24171):
>
> Melodramatic pre-amble So… another week and another weekly event… and another two slices of troops getting a +25% stat boost… which, this week, buffs some scary things… These weekly stat gains generally do one of two things: buff the meta or overpowered troops that are getting heavy use and make things a bit worse for us all; or buff underpowered troops that don’t get used, and hey they still don’t get used and we notice little change… There’s a third way; just occasionally, they: buff th…

> [@Idea: vary Events by player / incentivise defences](http://community.gemsofwar.com/t/idea-vary-events-by-player-incentivise-defences/24334):
>
> So here’s an idea. Pre-amble Biggest recurring gripe with this game in my 2.5 years playing it has always been the lack of variety of PvP enemy teams. Yes, a meta will emerge, but a game with 350 troops should be able to get more than 10 of these viable in the end-game. The nature of the game, and dumbness of the AI, means that people will put up insta-kill or other grief defences as the only real way to passively gain any rewards from defence wins - as well as just being plain nasty …

Variety in all PvP, and especially GW, would be a great addition to the long term appeal of the game. Even the most devoted fans get tired of playing two or three teams in _every_ match…

I dislike the ideas of boosting troops or rewards based on frequency / infrequency of use. That feels artificial and probably leads to weeks of random crap, and ages studying this week’s unfashionable bracket to see what could almost make a team there.

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