# Guild War Variety

**URL:** <https://community.gemsofwar.com/t/guild-war-variety/24867>\
**Category:** Archive\
**Created:** [May 30, 2017, 9:42am UTC](https://community.gemsofwar.com/t/guild-war-variety/24867 "2017-05-30T09:42:07Z")\
**Posts on this page:** 1\
**Showing post:** 37

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [May 31, 2017, 6:32pm UTC](https://community.gemsofwar.com/t/guild-war-variety/24867/37 "2017-05-31T18:32:24Z")

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Here is the original idea for usage based bonuses in Defend teams.

> [@Idea: vary Events by player / incentivise defences](http://community.gemsofwar.com/t/idea-vary-events-by-player-incentivise-defences/24334/20):
>
> I had a different idea, that might encourage HUGE variety. I dislike typing long posts so here the short version. Sorry for the detour @Jainus All tropes are assigned a 5 Star rating based on the previous weeks (or 2 weeks) usage/popularity in 20% brackets. This is displayed when choosing your Defense team. Setting your teams using very uncommon (bottom bracket) troops earns BIG bonuses. Using a top 20% troop earns 0. Middle brackets vary accordingly. Win or loose you get something (Win…

By using usage based criteria you are CONSTANTLY factoring and adjusting for the the meta. Not just “changing it at random” to get mail rewards… unfortunately that would just get people to use the exact same meta team in a pattern.

I’m sure this idea I posted would have drawbacks if implemented. But by encouraging lesser used troops by offering rewards for usage it can’t help but change up a few players teams.

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_[View the full topic](https://community.gemsofwar.com/t/guild-war-variety/24867)._
