# Guild updates delayed?

**URL:** <https://community.gemsofwar.com/t/guild-updates-delayed/3802>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 17, 2016, 1:25pm UTC](https://community.gemsofwar.com/t/guild-updates-delayed/3802 "2016-02-17T13:25:33Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [February 17, 2016, 11:37pm UTC](https://community.gemsofwar.com/t/guild-updates-delayed/3802/20 "2016-02-17T23:37:33Z")

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Regarding the guild update though, we had ORIGINALLY planned to work on that mid-to-late last year.  
Here’s what typically (and correctly) happens in agile game development…

**THE PLAN**

- Guild Update
- PvP Rework

**WHAT ACTUALLY HAPPENS**

- Troop Collection gets priority (moved up because it targets areas of the game not performing well enough)
- Store & Chests get priority (moved up because it targets areas of the game not performing well enough)
- Heroes, etc for 109 (moved up because Tech Lead is away having a baby and this is stuff _I_ can do!)
- PvP Rework (schedule-wise, makes more sense to do first)
- Guild Rework (finally!)

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_[View the full topic](https://community.gemsofwar.com/t/guild-updates-delayed/3802)._
