# Guild ideas for improvement

**URL:** https://community.gemsofwar.com/t/guild-ideas-for-improvement/46919
**Category:** Uncategorized
**Created:** [October 6, 2018, 1:03pm UTC](https://community.gemsofwar.com/t/guild-ideas-for-improvement/46919 "2018-10-06T13:03:28Z")
**Posts on this page:** 1
**Showing post:** 13

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### Author: ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)
#### Post date: [October 7, 2018, 1:42am UTC](https://community.gemsofwar.com/t/guild-ideas-for-improvement/46919/13 "2018-10-07T01:42:03Z")

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FYI:

This post has some previous discussions about the changes people want for guilds.

> [@What's important to you in a Guild? (Closed)](https://community.gemsofwar.com/t/whats-important-to-you-in-a-guild-closed/44455/64):
>
> Hi @Cyrup, i just came across this thread, and was happy to have the chance to give feedback on this topic from a ‘mid’? level guild (rank 100ish on ps4), as my/our perspectives of some topics are sparsely represented on the forum. For example, we’ve got a few \>1k lvl members, a few \<100 lvl members. Grinders and ghosts (recruiting decently active people is tough). We usually hit around 20k seals. We (the guildies who look at chat) decided to hoard guild orbs until we collectively have eno…

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_[View the full topic](https://community.gemsofwar.com/t/guild-ideas-for-improvement/46919)._
