# GoW Survival Mode

**URL:** <https://community.gemsofwar.com/t/gow-survival-mode/35076>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 18, 2018, 8:20pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076 "2018-01-18T20:20:13Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [January 18, 2018, 8:20pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076/1 "2018-01-18T20:20:13Z")

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By no means a new suggestion, but would be fun to hear what other players says about it. What about a mode against CPU where you start out with just one team, fight until your troops fell on the ground, but remember that without any healers on the team you wont go far. The difficulty of teams you are up against varies, but bigger chance to be up against better teams thus more teams you manage to defeat.

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**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [January 18, 2018, 8:26pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076/2 "2018-01-18T20:26:53Z")

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I will wait before i see raid boss event before taking decision cause this game mode is very similar

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [January 18, 2018, 8:28pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076/3 "2018-01-18T20:28:46Z")

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A previous (very old) thread on the topic:

> [@Endurance match](https://community.gemsofwar.com/t/endurance-match/13054):
>
> I think a type of unending endurance match could be amusing. Start with a “normal” difficulty Explore, when the last enemy is defeated a “hard” difficulty Explore team spawns and you keep whatever stats you have. Defeat them and “Warlord I” spawns and so on going beyond Warlord IV, so you get x3 stats, then x4, x5, x6, etc… Rewards would need to scale well to be worth the time investment. Would be interesting to see what types of builds would function well. Black Manacles would be amazing w…

Something would need to be done to address the issue that players would try to boost every stat to cap and to live indefinitely.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [January 18, 2018, 8:33pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076/4 "2018-01-18T20:33:14Z")

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> [@Lyya](#):
>
> Something would need to be done to address the issue that players would try to boost every stat to cap and to live indefinitely.

Possibly have a max limit of each total health/armor/attack/magic stats a troop can have dedicated only for the Survival Mode? That way the troops can’t get up to 999 stats in this mode, by healers.

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**Author:** ![HootyMcOwlFace](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hootymcowlface/32/34644_2.png) [@HootyMcOwlFace](https://community.gemsofwar.com/u/HootyMcOwlFace)\
**Post date:** [January 19, 2018, 5:02pm UTC](https://community.gemsofwar.com/t/gow-survival-mode/35076/5 "2018-01-19T17:02:17Z")

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I love this idea actually. I remember when I used to play smash on GC years ago, there was a last man standing kind of stage with this sort of concept, as well as stages with fixed numbers of enemies to get through without dying.

I’d definitely play this sort of game mode.
