# Going solo with the princess

**URL:** <https://community.gemsofwar.com/t/going-solo-with-the-princess/29857>\
**Category:** Uncategorized\
**Created:** [September 5, 2017, 9:06pm UTC](https://community.gemsofwar.com/t/going-solo-with-the-princess/29857 "2017-09-05T21:06:28Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [September 6, 2017, 12:48am UTC](https://community.gemsofwar.com/t/going-solo-with-the-princess/29857/13 "2017-09-06T00:48:45Z")

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Both are not enough…

Like Wisp (and I’m surprised that nobody complain about this troop), the issue is that both troops have 3 effects: one should be removed.

For this troop, one can remove:

- explode: it seems to be the originality of this troop so keep it. Or nerf one more time explode mechanic to 70% mana to 50% mana so Ragna will get less effficienty too.
- buff: not enough to stop the looping/mana filling issues…
- extra turn: common denominator with Wisp so I will go for that. Either remove it from both troops or nerf the mechanic

Yeah nerfing extra turn, I know I’m going to be hated (but I’m used 😛 ) and yes I know about Mab. So either:

- limit the number of extra turns in a same turn to X (5 maybe)
- add a 10% chance that a troop can be frozen when the troop gains an extra turn (not the ones with 4±match)

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_[View the full topic](https://community.gemsofwar.com/t/going-solo-with-the-princess/29857)._
