# Gnome resurrection

**URL:** https://community.gemsofwar.com/t/gnome-resurrection/36054
**Category:** Uncategorized
**Created:** [February 22, 2018, 3:41am UTC](https://community.gemsofwar.com/t/gnome-resurrection/36054 "2018-02-22T03:41:07Z")
**Posts on this page:** 1
**Showing post:** 51

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [February 22, 2018, 4:26am UTC](https://community.gemsofwar.com/t/gnome-resurrection/36054/51 "2018-02-22T04:26:34Z")

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> [@3.3 Feedback and suggestions](https://community.gemsofwar.com/t/3-3-feedback-and-suggestions/36036/80):
>
> Exactly, a new feature with modest rewards but with enough “visibility” is better than one that can sometimes be very profitable but extremely rare.

To be fair, there is also a place for systems like these, but lottery odds does not mix well with rewards that aren’t all that impactful on a grand scale. Super rare, super impactful rewards cater to different different gamer archetypes than semi-common, random, and occasionally _slightly_ impactful rewards. Super rare, individually unimpactful rewards cater to neither.

> [@3.3 Feedback and suggestions](https://community.gemsofwar.com/t/3-3-feedback-and-suggestions/36036/82):
>
> Hi guys, can we please redirect the gnome comments to the existing gnome thread(s?)

Starting… now.

> [@Cyrup](#):
>
> Please keep in mind that the future Vault Events will offer a high chance to encounter gnomes similar to the frequency you saw when they first released. 🙂

Similar, or the same as? Did you accidentally set a Vault Event with the patch? If they increase _this_ much during events, why are they even a thing all the time? Setting up situations that are _overwhelmingly_ likely to be disappointing.

> [@Eika](#):
>
> Or there should be a max number of gnomes to get every day, lets say 3 or 5. Then the previous drop rate and its reward would be fair, because mid-endgame players wouldnt had a chance to get a flood of resources from it. Also a menu that says 3/5 daily gnomes found.

This is one solution, structured similar to how every other reward system in their game works - check off a daily box and then the impact of your time spent on the game drops, only this daily box might take a while to reach. I’m not sure of the pre-nerf gnome rates since I think I got in late, but **incentivizing** more than an hour of play _at the fastest speeds possible_ on any given day is not something that would be particularly good for this game either - dailies, in general, need to come in small, easily checked boxes to avoid burning out everyone but the most hardcore, and this would qualify as a daily. But yeah, limiting them per day is less than ideal, but managed correctly, would be better than the current “super rare, not impactful” thing they have going.

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