# Gnome resurrection

**URL:** <https://community.gemsofwar.com/t/gnome-resurrection/36054>\
**Category:** Uncategorized\
**Created:** [February 22, 2018, 3:41am UTC](https://community.gemsofwar.com/t/gnome-resurrection/36054 "2018-02-22T03:41:07Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Sheba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sheba/32/45190_2.png) [@Sheba](https://community.gemsofwar.com/u/Sheba)\
**Post date:** [February 22, 2018, 3:55am UTC](https://community.gemsofwar.com/t/gnome-resurrection/36054/18 "2018-02-22T03:55:15Z")

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I’ll just quote myself from the other thread because lazy.

> [@3.3 Feedback and suggestions](https://community.gemsofwar.com/t/3-3-feedback-and-suggestions/36036/75):
>
> The spawn rate was most assuredly not perfect as people were getting 100+ gems in an hour. That was completely economy-breaking and the nerf needed to come and quickly as well.
> 
> However.
> 
> I feel that the nerf, as it happened, isn’t really well thought-out. While some spawn nerf was justified, making a new feature of the patch basically non-existent again is not very smart (especially since not everyone was here for the few minutes where Gnomes did spawn).
> 
> It would, in my eyes, be far better to make an adjustment to what the Gnomes drop. Making the 20 gems and Vault Keys rarer while increasing the not-so-special rewards like souls while still letting Gnomes happen would keep things motivating for the players.

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