# Gems of Streaming

**URL:** <https://community.gemsofwar.com/t/gems-of-streaming/30463>\
**Category:** Official News\
**Created:** [September 18, 2017, 11:46pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463 "2017-09-18T23:46:25Z")\
**Posts on this page:** 1\
**Showing post:** 2693

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [August 19, 2019, 1:34am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2693 "2019-08-19T01:34:34Z")

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\*\*\* I think I’ve got all the major points written down. Added relevant dev posts further downstream to post to appropriate areas for clarification.

**Dev Q&A Questions 4.5 Update**

**What is the theme of the 4.5 update?**

– Overworld progression rework (newer players)  
– Kingdom deed system (veteran players)

**Why are you changing how players go through kingdoms?**

– Difficulty for new players to understand the Overworld.  
– No real organization to Overworld kingdom unlock progression.  
– Difficulty was very uneven across kingdom quests/challenges.  
– Avoiding the issue of quest NPC from kingdoms showing up in later kingdoms, before actually being introduced to players.

_ **New: Overworld kingdoms are now unlocked in blocks to give progression for new players.** _

– Kingdoms are released in a set order.  
– All questlines in a set/block of kingdoms need to be completed to unlock the next set of kingdoms.  
– 11 sets/blocks of kingdoms that will be unlocked.  
– Questlines for each set/block of kingdoms gradually progress in difficulty.  
– Completing a set/block of kingdoms’ questlines grants a prize or unlocks a game mode.  
– If a player does not have all kingdoms’ questlines compete when 4.5 releases, modes already unlocked will be grandfathered to players.

**What’s happening to the Gorgotha Evolved Questline/ War and Peace weapon?**

– Quest removed, weapon placed as a prize for completing a certain set of kingdoms’ questlines.

**What are the changes coming for difficulty in Quest?**

– Questlines are auto-scaling in difficulty. Difficulty will not be selectable by the player.  
_ **– Difficulty sliders in all game modes that still have them will be removed in 4.6.** _

**Why are Kingdoms going to level past 10?**

– To give further power progression.  
– New kingdom level cap is 15.  
– Uses a new currency called Deeds, past level 10.  
– 6 colored deeds, and an Imperial deed.  
– Need imperial deeds in addition to colored deeds for kingdom levels 14 and 15.  
– Colored deeds are assigned to each kingdom’s mana mastery color.  
– Deeds are primarily obtained through the adventure board. Flash offers possible.

_**New: Adventure board tasks are normalized for all players in 4.5, being rolled once by the server and sent to all players that day (everyone gets the same tasks).**_

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/0/a0eae3a8830012d468746e199ef670371b9e81a8.png)  
 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/f/8fccf5ccf3e01202c3d647ab6897c403df352893.png)  
**What does leveling my Kingdom get me**

– Additional stat point at Kingdom Level 15.  
– New stat bonus (Kingdom Team Bonus) for building a kingdom team; 4 tiers of power, 2 past level 10.  
– Faction bonuses that apply to the associated faction’s Treasure Hoard; 2 tiers of bonuses mentioned past level 10.

_**Sirrian states that deeds might show up in Flash Offers. He also expects that it will take players at least a full year to raise all Kingdoms to level 15. At that point, Kingdom Levels will likely increase to 20 (absolute long-term max level planned for the deed system).**_

**What’s are Deed and how do you get them?**

– Deeds are currency used to level kingdom levels past 10.  
– Deeds are primarily awarded through the Adventure Board. Three tiers of tasks, by color, Epic, Legendary, Mythic. Legendary and Mythic offer Imperial deeds as well.  
– No crafting deeds in Soulforge.  
– Distribution of deed resources to be tightly controlled. (See Sirrian note directly above)  
– _ **May** _ be alternate ways to obtain deeds in the distant future.

**How has Kingdom progress management changed? (Question about surfacing Kingdom Power and Kingdom Level)**

– Kingdom management is currently bulky; too many clicks, interface streamlined.  
– A Kingdom’s levels can be bulk leveled at once (if sufficient resources/deeds are available).  
– Kingdom quest can be directly selected from kingdom menu.  
– Interface will be further refined in 4.6.

**Why are Challenges changing?**

– Dated, not very challenging.  
– Rewards are outdated.  
– To give progression and practice for players to learn how to play endgame-difficulty matches.

– Challenges are now played in tiers.  
– Similar to Class Challenges, each challenge is played once. Clearing all challenged in a tier awards a prize and advances the player to the next tier.  
– There are 10 Tiers of difficulty (Tier 10 = level 250 enemies)  
– Each Tier has a theme reward for prizes.  
– Tiers have the same theme reward for the same challenge tier across all kingdoms.  
– Challenges are NOT repeatable once cleared.

**What happens if I’ve maxed out all my Challenges already?**

– If a player has a challenge 5-starred, it will be mark as complete.  
– If a player has all 35 challenges complete in a kingdom, they will start at Tier 2 and not 1.

Side discussion:

– Clearing challenge tiers may become a Kingdom Power requirement in the future.  
– Explores and base PvP not planned to ever use energy.

With the changes to Challenge + Quest difficulty what’s happening to other game modes that use difficulty?

– In 4.6, all player selectable difficulty modes will be removed (these will still be in place in 4.5). _**[RIP fire bomb/bombot/firebird teams]**_  
– Needed to happen for the eventual “big 5.0” update in 2020.

**Misc.**

**Anything you can share for the future?**

– Nimhain is still working on the spell text normalization. Appears to imply that the work will be completed in 4.6.

_ **Nim also teases that she found a spell error on a unit that players haven’t pointed out to the devs yet; challenges players to find that error.** _

– No planned kingdom reworks.  
– Explore mode rework in 4.6 (will not use energy).

**Are Xbox Players going to get another chance at the Shark Week Offers that they didn’t get?**

Under internal discussion on what to do. Possibly planned to be rescheduled somewhere in the future.

**Open Q&A**

– Old cosmetic pet rescue on the weekend where no event currently exists each month. [Open to feedback]

_ **First cosmetic pet rescue this coming weekend. Dragonkitty** _

– What happened to the Design-A-Weapon winner? Weapon was “too good” for an Epic weapon. It is still being worked on.

– Orbweaver class in PvP: devs are currently watching this, class may be tweaked. However, Sirrian states that the class is not overwhelmingly used in PvP according to analytics.

– Normalizing Haste scrolls in Tower of Doom amongst guilds? Devs will look into this.

– Selectable pet rescues?: Fully chooseable: No. Using a “bait” to get a narrow pull of pets, possible in future. Tying pets to kingdom of the week in future? Maybe. Idea is fluidly being discussed.

– 1500 guild seals per player cap being removed? Sirrian is not a fan of the system. In the distant future, a new system might be designed.

– New guild guardians? Not planned.

– Vash’dagon spell to be modified to be like Black Beast? Yes. In 4.5???

– Kingdom mana color combination banners in the future? Definite plans for exotic banners in the future? Yes. Won’t happen until after all +2 +1 -1 banners are completed. _ **Sirrian lets slightly slip out during this discussion that a third world map is coming in 5.0.** _

– Underworld delve bug compensation discussion: Sirrian discussed why bug was left in place all weekend and how it slipped through multiple levels of QA {also apologizes for the error} He personally calculated compensation and believes it is fair.

– Lifespan of GoW: Hopes many years. Sirrian states that population numbers are STILL growing after five years.

– Create/Destroy affix/suffix on weapons: Devs have stopped using these on weapons. Regarding old weapons that have these: no good solution has been found. May just replace this on old weapons eventually.

– Redo older kingdom art? Possible. Sirrian even mentioned art on specific troops, as well being replaced…

– Improved Class Event rewards? In the future, likely. Not until after all classes have been released (April 2020).

– Orbs in Legendary Tasks? Nope. Contender for fastest and hardest NO ever on stream.

– Guild jumping for rewards fixes? Might be some tweaks in the distant future.

– PQ Capture puzzles in GoW (or similar)? Nim/Sirrian loves the idea, but it doesn’t match the gameplay of GoW. Also, spoilers for puzzle solutions would quickly be placed on Internet. [Was discussed internally a long time ago] Devs aren’t too keen on adding more new game modes to the game at this point.

– Old hero class trait revamps? Nimhain says yes, it’s planned in the future. Warden given as example.

– Devs wearing GoW shirts on stream; are they available? Dev say yes, by end of year.

_ **End of Stream** _

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_[View the full topic](https://community.gemsofwar.com/t/gems-of-streaming/30463)._
