# Gems of Streaming

**URL:** <https://community.gemsofwar.com/t/gems-of-streaming/30463>\
**Category:** Official News\
**Created:** [September 18, 2017, 11:46pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463 "2017-09-18T23:46:25Z")\
**Posts on this page:** 20\
**Page:** 109

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [March 7, 2019, 12:27am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2198 "2019-03-07T00:27:09Z")

</div>

Long reply post, incoming!

> [@Nullings](#):
>
> Sorry, missed the part about Pan’s Vale - what’s wrong with it now?

A very long time ago, there was an announcement that Pan’s Vale was going to be reworked to give the kingdom a theme, which got back-burnered. This rework is finally completed and will be launching soon.

> [@TheIdleOne](#):
>
> This spoils of war nerf doesn’t sit well with me. Why nerf this when people are willing to throw money at old weapons yet can’t.
> 
> Nerfing spoils of war isn’t going to be an increase of income; it’ll just encourage less interaction in the game and to be excessively frugal to the point of not playing the game to avoid spending resources…

And to everyone else with similar posts…

My opinion, here, but the logic behind the Spoils of War limitation is financially motivated. In every game of this type, premium resources are supposed to be scarce. Players aren’t supposed to be able to obtain everything for free. This was the way GoW was a long time ago. The devs are shifting the premium economy back in that direction.

If a player wants to chase the latest and greatest things, they are going to have to commit scarce resources that could be deployed elsewhere to that activity. If a player wants more resources, that’s where purchasing gems comes into play, as it used to be.

On old weapons, the devs said that they are designing a new system to accomodate all of the old event weapons as well as new ones yet to be released. They want to release a solution that will be a “one-and-done” fix to the matter once and for all. That’s going to take a least a quarterly update to design, so 4.4 at the earliest, if not further than that into the future.

> [@awryan](#):
>
> It sounds like the preview already happened last night. 😀

The update was described, but not shown in the Q&A. The preview stream will show the 4.3 update in action.

> [@Smash](#):
>
> The 1 thing Im interested about in this update, is the delves and potions and how it will all work.
> 
> Is it, because it changes the stats of the troops/whatever else happens, a set effect that will last X amount of time, per fight, or per delve?
> 
> If it is per fight, then for delves they are basically useless, as if you use, say 5 to get a little bonus stats to help do an all faction, then you may have to use 20 just to finish that 1 delve. Then throw in RNG and how many attempts you need, and that then becomes 20000 of them.

Potions weren’t really described that well on the stream, so I’ll clarify a little bit on them (as I can’t really discuss concepts on beta that a dev hasn’t discussed publicly yet). Full details on potions will surely be revealed on the 4.3 stream.

– Potions are additional purchases included for each tier in an event with a tiered shop.  
– Potions are permanent purchases (unlimited use) for the duration of the event where they are purchased.  
– Each potion has a specific effect tied to it.  
– Potions are auto-imbibed (automatically drunk) at the start of each match.  
– Potions of all tiers stack with each other. (Potions were generally not named on stream, but some of their effects were broadly described).  
– As was discussed on stream, the Tier 7 (repeatable tier) purchase is the Potion of Power, which yields +7 to all stats for all team units, stackable cumulatively for every Tier 7 purchase for that event.

As potions are not yet fully revealed publicly, I’ll reserve my thoughts on them for until then.

> [@killscreen](#):
>
> And then they are going to dilute event chests with common and rares.

That’s not quite correct. Yes, commons and rares are being added to Event chests, but their draw rates are coming ONLY from the rates currently assigned to pulling Ultra-Rares. The draw rates for Epic troops and higher will be exactly the same as they are now.

> [@essemito2](#):
>
> Please stop release updates on war week and after monday.

The likely reason (my opinion) for the patch to be released on a Guild War week is that the potion system will not apply to Guild War weeks in the future. Introducing potions in the middle of a week where potions are used will cause a lot of problems if that happens. Therefore, patching during a Guild War week would be ideal for implementing potions on the Live servers.

---

<div class="post-metadata">

**Author:** ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)\
**Post date:** [March 7, 2019, 12:33am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2199 "2019-03-07T00:33:07Z")

</div>

> [@Lyrian](#):
>
> And to everyone else with similar posts…
> 
> My opinion, here, but the logic behind the Spoils of War limitation is financially motivated. In every game of this type, premium resources are supposed to be scarce. Players aren’t supposed to be able to obtain everything for free. This was the way GoW was a long time ago. The devs are shifting the premium economy back in that direction.

I understand but nerfing then from  
Unlimited to 10 PER weak is a very big nerf, at least if they decided to put a limit of 10 per day, it would still suck but would give us at least a chance to get 70 key to try to get the exclusive legendary

Some people got 2000-3000 keys but you only need one unlucky run and you can spend them very quickly, when it happen, good luck trying to get a good stash. It will never happen since you will need to spend more than the 10 key you can  
Buy per week

---

<div class="post-metadata">

**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [March 7, 2019, 12:45am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2200 "2019-03-07T00:45:54Z")

</div>

> [@Rickygervais](#):
>
> I understand but nerfing then from  
> Unlimited to 10 PER weak is a verry big nerf, at least if they decided to put a limit of 10 per day, it would still suck but would give us at least a chance to get 70 key to try to get the exclusive legendary

I’m not disagreeing with you. It is a nerf, in the sense of greatly limiting the number of Event keys that can be obtained per week.

At ~4 weeks per Legendary, theres 4 \* (24 [green statue] + 10 [Spoils of War]) = 136 event keys + any obtained from events and LTs. That’s a fairly decent chance of pulling 1 copy of a new Legendary. No guarantees though, and that’s probably by design.

> [@Rickygervais](#):
>
> Some people got 2000-3000 keys but you only need one unlucky run and you can spend them very quickly, when it happen, good luck trying to get a good stash.

I understand that one all too well. HK Irongut bankrupted me from an exceptionally poor stretch of pulling. He cost me over 10k gems, months upon months of accumulated keys, and over 25k guild seals before pulling him. Had to pass on the Shentang mythic as a result from my resource being so low. So, yeah, it can happen to anyone, and will happen to everyone sooner or later.

---

<div class="post-metadata">

**Author:** ![GemsOfWar](https://avatars.discourse-cdn.com/v4/letter/g/2acd7d/32.png) [@GemsOfWar](https://community.gemsofwar.com/u/GemsOfWar)\
**Post date:** [March 7, 2019, 1:48am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2201 "2019-03-07T01:48:52Z")

</div>

Was it clarified if a multiple Spoils of War packs is being created?  
E.g. if there is a “10 pack” spoils of war that can be purchased 10 times a week would be essentially allowing up to 100 packs per week compared to now

Has there been any thought/changes to the legendary drops during kingdom events where multiple legendary troops exist?  
E.g. first legendary drop is always the new troop, or every odd legendary drop is automatically the new one with even ones random (including the new troop)  
Or perhaps something like the Seals Troop Guardian solution, which stops ascended legendary troops from dropping from event keys during a kingdom event week

---

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [March 7, 2019, 3:13am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2202 "2019-03-07T03:13:15Z")

</div>

> [@GemsOfWar](#):
>
> Has there been any thought/changes to the legendary drops during kingdom events where multiple legendary troops exist?

I’ve wanted this to be changed for a while, before the announcement of a limit to Spoils of War, although I guess now it would defeat the point of doing so (and would have been worse before, I guess).

> [@Why the MAJOR STEALTH NERF to FORGE?](https://community.gemsofwar.com/t/why-the-major-stealth-nerf-to-forge/33974/80):
>
> Event chests are weighted towards the new glory troop but Legendary troops should have equal status to appear and don’t have any weighting on them.
> 
> We keep the legendaries nuetral as some players may want to target older legendaries over new ones.

I don’t think I’d ever be as disappointed with receiving multiple copies of the new legendary vs receiving no copies of a new legendary due to multiples of old ones.

Probs not the place to discuss this, though 😝 my apologies.

---

<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 7, 2019, 3:34am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2203 "2019-03-07T03:34:32Z")

</div>

I’d be okay with the Spoils of War nerf IF they just added some proper weight to new Legendaries. If new players needed legendaries from a kingdom, there’s always the Soul Forge or the 3 other weeks without a new Legendary. Most people are opening chests on new Legendary week for New Legendaries; there’s no point to burden the majority down. This is why the Spoils of War thing stings for me to be quite honest.

I’m only asking for extra weighted chances, so new players can still pick up those old legendaries at a slightly reduced chance on these new Legendary weeks only.

---

<div class="post-metadata">

**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [March 7, 2019, 4:25am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2204 "2019-03-07T04:25:00Z")

</div>

It’s already a problem if you get bad RNG on a kingdom with 2 existing legendarys. Looking into the future when a kingdom has 3 existing and trying to get a new 4th one is just insane to keep all chances weighted equally. Could easily cost 1000 or more event keys to get a SINGLE copy.

---

<div class="post-metadata">

**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [March 7, 2019, 5:00am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2205 "2019-03-07T05:00:45Z")

</div>

> [@Fleg](#):
>
> It’s already a problem if you get bad RNG on a kingdom with 2 existing legendarys. Looking into the future when a kingdom has 3 existing and trying to get a new 4th one is just insane to keep all chances weighted equally. Could easily cost 1000 or more event keys to get a SINGLE copy.

There seems to be this weird correlation with GoW. The more troops we are given. The less resources we are given to get them.

Instead of capping it to 10 a week, 1800 glory.  
Why not simply increase the price of Spoils of War?  
Rebalance 💩, don’t just flush it away and say good day. 😀

---

<div class="post-metadata">

**Author:** ![GemsOfWar](https://avatars.discourse-cdn.com/v4/letter/g/2acd7d/32.png) [@GemsOfWar](https://community.gemsofwar.com/u/GemsOfWar)\
**Post date:** [March 7, 2019, 7:10am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2206 "2019-03-07T07:10:12Z")

</div>

The reason: New players can’t afford a higher glory cost

---

<div class="post-metadata">

**Author:** ![Magius](https://avatars.discourse-cdn.com/v4/letter/m/cdc98d/32.png) [@Magius](https://community.gemsofwar.com/u/Magius)\
**Post date:** [March 7, 2019, 7:17am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2207 "2019-03-07T07:17:45Z")

</div>

Thanks for the great write up and a sensible analysis of the update (including the event key nerf). I totally agree on the level of scarcity for premuin currency. That is the one that keeps a game running… Nothing is for free.

I have been bankrupted multiple times for mythics and legendaries. But that is the nature of the game. What people doesn’t realise is that the developers have given them Soul Forge to help out with the _specific_ missing cards including _mythics_. No any other games does that to be honest.

I think we should give credit when credits due. This game has been generous to us and let us be thankful. It is in our best interest us to control our internal impulses to own everything fast. What is the fun in that?

---

<div class="post-metadata">

**Author:** ![Neritar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/neritar/32/39263_2.png) [@Neritar](https://community.gemsofwar.com/u/Neritar)\
**Post date:** [March 7, 2019, 8:10am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2208 "2019-03-07T08:10:33Z")

</div>

> [@Lyrian](#):
>
> As potions are not yet fully revealed publicly

We know about potions for over a month:

> [@(!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change/1280/7763):
>
> Potions Potion of Enchantment Grant Enchant to all Troops at the start of battle. Potion of Explosion Explode 4 random Gems at the start of battle. Potion of Rejuvination All Troops heal 3 Damage every turn. Potion of Armor All troop gain the Armored Trait (Reduce damage from Skulls by 25%). Potion of Blessing Grant Bless to all Troops at the start of battle. Potion of Shielding Grant Barrier to all Troops at the start of battle. Potion of Power +7 to all Skills on al…

I greatly dislike that “Easy Mode” attached to high shop tiers, especially cumulative effect.

---

<div class="post-metadata">

**Author:** ![Smash](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smash/32/5574_2.png) [@Smash](https://community.gemsofwar.com/u/Smash)\
**Post date:** [March 7, 2019, 8:12am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2209 "2019-03-07T08:12:20Z")

</div>

> Potions weren’t really described that well on the stream, so I’ll clarify a little bit on them (as I can’t really discuss concepts on beta that a dev hasn’t discussed publicly yet). Full details on potions will surely be revealed on the 4.3 stream.  
> – Potions are additional purchases included for each tier in an event with a tiered shop.  
> – Potions are permanent purchases (unlimited use) for the duration of the event where they are purchased.  
> – Each potion has a specific effect tied to it.  
> – Potions are auto-imbibed (automatically drunk) at the start of each match.  
> – Potions of all tiers stack with each other. (Potions were generally not named on stream, but some of their effects were broadly described).  
> – As was discussed on stream, the Tier 7 (repeatable tier) purchase is the Potion of Power, which yields +7 to all stats for all team units, stackable cumulatively for every Tier 7 purchase for that event.  
> As potions are not yet fully revealed publicly, I’ll reserve my thoughts on them for until then.

Ok, so what I understand from this, and please correct me if I am wrong,

If I buy tier 7 in ToD, I will get all the random potions from 1-6 tiers. Then for t7, and each 1 of that I get, I get a +7 potion that gives +7 to all stats. These will be auto applied for that event.

So I can not keep potions for use later. They are auto used when bought, for that entirety of that week in that event, or that day in that event.

So for delves, during the weekly delve, whatever you buy will apply directly to that delve, and ONLY for that delve event?? So the potions wont work in a normal delve from 1 of our 3 daily?

Alternatively, if I want to use the bonus stats/things from Potions for delves and pure faction, I need to rush for 500 pure faction event weekend?

---

<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [March 7, 2019, 8:14am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2210 "2019-03-07T08:14:20Z")

</div>

If your interpretation is correct, this may be why Sirrian said potions are not the intended solution for making Delves easier at high levels (said solution is still in the pipeline, but not in 4.3).

---

<div class="post-metadata">

**Author:** ![Smash](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smash/32/5574_2.png) [@Smash](https://community.gemsofwar.com/u/Smash)\
**Post date:** [March 7, 2019, 8:26am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2211 "2019-03-07T08:26:07Z")

</div>

Yeah I read he had said it (horrible couple of days so havent watched the stream yet)

Just want to know what to expect with them 😛

---

<div class="post-metadata">

**Author:** ![anon43026234](https://avatars.discourse-cdn.com/v4/letter/a/bb73d2/32.png) [@anon43026234](https://community.gemsofwar.com/u/anon43026234)\
**Post date:** [March 7, 2019, 10:52am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2212 "2019-03-07T10:52:00Z")

</div>

> [@Lyrian](#):
>
> – Tribute Screen Rework
> 
> Tribute is now broken down by kingdoms that awarded each type of tribute.

Thats great! Happy to see something I requested several times 2 years ago finally implemented. Now I wont have the pretension to believe its happening because of my request. 😄

---

<div class="post-metadata">

**Author:** ![anon43026234](https://avatars.discourse-cdn.com/v4/letter/a/bb73d2/32.png) [@anon43026234](https://community.gemsofwar.com/u/anon43026234)\
**Post date:** [March 7, 2019, 10:58am UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2213 "2019-03-07T10:58:52Z")

</div>

> [@Lyrian](#):
>
> No Skeleton Key nerf planned.

No reasons to nerf it. The problem never was the Skeleton key. The problem is having a troop allowing for 200 gold (Cedric) which leads to the insanity of Egg Thief destroying the whole 64 gems for each of them a full 100% effect! …and all that after 1-3 turns in the battle usually which then leads to Skeleton key dealing 120-130 damages to 2 troops.  
Why nerfing exploders from 70% to 50% and still allow such insanity? 🙄

No more 200 gold from Cedric = no more problems from Skeleton key and Egg thief.

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 7, 2019, 1:15pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2214 "2019-03-07T13:15:20Z")

</div>

> [@TheIdleOne](#):
>
> I’d be okay with the Spoils of War nerf IF they just added some proper weight to new Legendaries.

Well, they could add the new Legendary to the Glory Shop on release week, limited to one purchase for a huge pile of glory. That would somewhat lower the need for event keys and take the sting out of kingdoms with multiple Legendaries, while boosting the perceived value of glory.

---

<div class="post-metadata">

**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 7, 2019, 2:14pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2215 "2019-03-07T14:14:47Z")

</div>

if only they were so kind…

---

<div class="post-metadata">

**Author:** ![Arelana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arelana/32/16081_2.png) [@Arelana](https://community.gemsofwar.com/u/Arelana)\
**Post date:** [March 7, 2019, 2:28pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2216 "2019-03-07T14:28:08Z")

</div>

Weighting new Legendaries means overall less resources spent obtaining them…does anyone really expect the publisher to do anything anymore that lowers their income potential?

---

<div class="post-metadata">

**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 7, 2019, 3:26pm UTC](https://community.gemsofwar.com/t/gems-of-streaming/30463/2217 "2019-03-07T15:26:17Z")

</div>

> [@Arelana](#):
>
> Weighting new Legendaries means overall less resources spent obtaining them…does anyone really expect the publisher to do anything anymore that lowers their income potential?

\*cough\* Class change fee \*cough\*. It’s giving a little, taking a little, for science! (or was that balance?). I’m actually very pleasantly surprised they revealed the change early this time, so everybody inclined to do so has the chance to spend their hoarded glory on event keys.

[Previous page](https://community.gemsofwar.com/t/gems-of-streaming/30463.md?page=108)

[Next page](https://community.gemsofwar.com/t/gems-of-streaming/30463.md?page=110)
