# Gambit System for Defense Teams

**URL:** <https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 12, 2019, 5:24am UTC](https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676 "2019-06-12T05:24:22Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Sykonist](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sykonist/32/51176_2.png) [@Sykonist](https://community.gemsofwar.com/u/Sykonist)\
**Post date:** [June 12, 2019, 5:24am UTC](https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676/1 "2019-06-12T05:24:23Z")

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Not sure if there are any Final Fantasy XII fans here but in that game there is a machanic in place called the “Gambit system”. Essentially you are able to trigger your different party members to do things using conditional statements. So whenever one member gets below a certain amount of health you can make your healer automatically heal them.

I think it would be a great implementation to add this concept to defense teams. This would create an opportunity for players to pass on their strategies to their defense team and it would make the experience of the opposing team less monotonous and more challenging with variance.

We could make the computer favor a specific gem color initially to charge whatever troop we wanted to charge first. We could prevent our gem converters from converting unless there is a 4 gem match after conversion. We could program our summoners to hold until there was an open spot. We could overall change the order of casting in situations where multiple troops are charged and order makes a difference. We could skip skulls in cases where we are entangled and charging would be the better option. We could pre-designate targets instead of having the computer choose.

I know this is a huge feature with way too many possibilities and it will likely never be implemented but one can dream!

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**Author:** ![Bossfrogs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bossfrogs/32/53409_2.png) [@Bossfrogs](https://community.gemsofwar.com/u/Bossfrogs)\
**Post date:** [June 12, 2019, 8:30am UTC](https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676/2 "2019-06-12T08:30:48Z")

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I think I read on the forums somewhere that they tried something like this once and it was a huge failure. Someone correct me if I’m wrong. I think it’s a cool idea though.

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**Author:** ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)\
**Post date:** [June 12, 2019, 4:17pm UTC](https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676/3 "2019-06-12T16:17:19Z")

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You’re probably thinking of the gem sliders, which basically allowed players to set which color gems their teams would prioritize matching. If my memory serves, they got rid of the system, not because it failed to work, but because players supposedly didn’t know how to use the feature well.

> [@3.2 Patch Notes](https://community.gemsofwar.com/t/3-2-patch-notes/31700):
>
> Originally published at: [3.2 Patch Notes – Gems of War](https://gemsofwar.com/3-2/) The time has come for the release of the foretold 3.2 Update! Read on, adventurers! Please be aware that some platforms may take longer compared to others as the update will go live at different times. Major Features Unique defense troops will receive a bonus to the player’s Guild Wars Score Troop cards have been redesigned Bonuses breakdown menu on the World Map New UI on the following screens Guild Wars World Map Troop Collection …

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**Author:** ![Bossfrogs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/bossfrogs/32/53409_2.png) [@Bossfrogs](https://community.gemsofwar.com/u/Bossfrogs)\
**Post date:** [June 12, 2019, 11:32pm UTC](https://community.gemsofwar.com/t/gambit-system-for-defense-teams/55676/4 "2019-06-12T23:32:22Z")

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yeah I think you’re right. that’s what I was thinking of.
