# Fully traited Wraith not inflicting freeze/death mark

**URL:** <https://community.gemsofwar.com/t/fully-traited-wraith-not-inflicting-freeze-death-mark/18291>\
**Category:** Support\
**Created:** [January 14, 2017, 12:17am UTC](https://community.gemsofwar.com/t/fully-traited-wraith-not-inflicting-freeze-death-mark/18291 "2017-01-14T00:17:09Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [January 14, 2017, 4:40pm UTC](https://community.gemsofwar.com/t/fully-traited-wraith-not-inflicting-freeze-death-mark/18291/7 "2017-01-14T16:40:58Z")

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This could be another side effect of some of the race conditions that get seen.

Here is a thread, where if you read through, you’ll find there are some issues that are very hard to fix. It may help explain why you can’t seem to recreate it every time.

> [@Maugrim Woods Rework... Rework... Rework (!)](http://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/38):
>
> ^ This ([Race Condition](https://en.wikipedia.org/wiki/Race_condition) for anyone who’s interested in nerdy code stuff and doesn’t know what it is) We do actually play with sound on & off, but different hardware configurations, cause different latencies on different events/actions in the game, and all of a sudden you’ve got yourself into an untested state. I’ve seen some terrible things over the years where engineers try to fix problems by adding in delays, and (time permitting) I usually slap them in the ear and tell them not to do it. …

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