# Frustration over RNG on console

**URL:** <https://community.gemsofwar.com/t/frustration-over-rng-on-console/24582>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [May 23, 2017, 5:08am UTC](https://community.gemsofwar.com/t/frustration-over-rng-on-console/24582 "2017-05-23T05:08:06Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [May 23, 2017, 5:32am UTC](https://community.gemsofwar.com/t/frustration-over-rng-on-console/24582/4 "2017-05-23T05:32:05Z")

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> [@Salibu](#):
>
> Im like 90 and 0 on my 3 android accounts in gw.

Your going to have a _very_ difficult time going 180 (90x3) and 0 in GW on console like PC. You cannot consistently make the AI do what you want by baiting it like on PC/Mobile. Guild scores reflect this, and weekly Guild point totals are 50% Higher on PC because of the simplistic AI.

Just posted this earlier today.

> [@AI on Unity (Lack of Skull Baiting in GW)](http://community.gemsofwar.com/t/ai-on-unity-lack-of-skull-baiting-in-gw/24571):
>
> Well this first week of Guild Wars is over and we now have some numbers for AI comparison. I play on both platforms but primary on console. I’ve ALWAYS been a big proponent of the AI on console for the fun factor, I find the PC AI to rote like. I have posted numerous times about this in the past. The major difference on Unity is that you can not reliably Skull bait the AI. Effectively giving yourself a free turn as the AI pokes you with a Skull. Now that the First Guild Wars on console i…

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