# Frustrated High-Level Player: Time for PVP Changes

**URL:** <https://community.gemsofwar.com/t/frustrated-high-level-player-time-for-pvp-changes/88824>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 23, 2025, 10:13pm UTC](https://community.gemsofwar.com/t/frustrated-high-level-player-time-for-pvp-changes/88824 "2025-10-23T22:13:25Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [October 24, 2025, 3:36am UTC](https://community.gemsofwar.com/t/frustrated-high-level-player-time-for-pvp-changes/88824/2 "2025-10-24T03:36:22Z")

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Since the rework, PvP has consistently been modified to increase/slow down the grind:

- Alliance Ranks reset
- Introduction of Immortals to slow down instakill attack teams
- Introduction of Zuul 3.0 to slowdown Instakill and AoE attack teams

And now they are apparently going to change GaP gnome stats in Blood Frenzy regions to be boosted (they weren’t since the release of Blood Frenzy regions), once again prioritizing something that slows down players/farming.

> [@\[Investigating\] GAP Gnomes in PvP](https://community.gemsofwar.com/t/investigating-gap-gnomes-in-pvp/88614/30):
>
> Just got an answer, the GAP Gnomes will be boosted, like all other troops, in Blood Frenzy battles. But once the fix for the bug is released, they should no longer appear so insanely difficult. They will be at the intended difficulty level, like any other opponent is, when they are boosted in Blood Frenzy battles.

Jeto is thankfully doing a great job at communicating transparently and improving the CX experience in the forums, but the evidence on design choices speaks for itself.

🤷‍♂️ 🖖

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