# Freeze and extra turn loss

**URL:** <https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [October 28, 2017, 4:22pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388 "2017-10-28T16:22:52Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Frostyrabbit23](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/frostyrabbit23/32/32187_2.png) [@Frostyrabbit23](https://community.gemsofwar.com/u/Frostyrabbit23)\
**Post date:** [October 28, 2017, 4:22pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/1 "2017-10-28T16:22:52Z")

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Hello everyone. I have a technical question that I need help understanding. It would be great if one of the Devs could comment on this as well.

Let’s say your third troop is frozen and your second troop uses one of the same mana colors. Why do you still lose the extra turn on a 4 or 5 gem match for the mana color that would affect both of them if the match doesn’t even fill up the second troop?

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**Author:** ![Vangor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vangor/32/31404_2.png) [@Vangor](https://community.gemsofwar.com/u/Vangor)\
**Post date:** [October 28, 2017, 4:24pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/2 "2017-10-28T16:24:21Z")

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That is the way it has been as long as i have been playing. As to why i cant say

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**Author:** ![AngryMidget](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angrymidget/32/10478_2.png) [@AngryMidget](https://community.gemsofwar.com/u/AngryMidget)\
**Post date:** [October 28, 2017, 4:28pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/3 "2017-10-28T16:28:10Z")

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Not only is the troop frozen, stopping spells and skulls giving extra turns. It’s also the colour that your frozen on as well.

Couldn’t tell you why.

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**Author:** ![Frostyrabbit23](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/frostyrabbit23/32/32187_2.png) [@Frostyrabbit23](https://community.gemsofwar.com/u/Frostyrabbit23)\
**Post date:** [October 28, 2017, 4:30pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/4 "2017-10-28T16:30:56Z")

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The part that baffles me is that if the mana isn’t even reaching the frozen troop why should you lose the turn. I just think it’s dumb.

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**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [October 28, 2017, 4:34pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/5 "2017-10-28T16:34:04Z")

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That has always been the way… I for one think it makes it too powerful. Especially in GW where freezing ONE troop effectively freezes the whole team, assuming you are playing full color teams. I believe it should only stop the extra turn if the frozen troop benefits from the mana gain.

Possibly only take effect if the frozen troop benefits from the FIRST mana gained but that might be too much a swing in the other direction. 🤔

Thoughts?

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [October 28, 2017, 4:44pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/6 "2017-10-28T16:44:43Z")

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Don’t think about Frozen as affecting troops. Think about it as affecting colors. (The first troop gets an additional “skull” color, always.) It isn’t about mana gain because it isn’t about the troops themselves. They just offer a convenient target within the game to attach this color-blocking effect to.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [October 28, 2017, 5:05pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/7 "2017-10-28T17:05:24Z")

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Relevant discussion as to why Frozen blocks the color, not the troop. Tl;dr is that it’s not clear which mana goes where in cascade/convert scenarios.

> [@About those wisps](https://community.gemsofwar.com/t/about-those-wisps/30302/54):
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> As in, only deny an Extra Turn if the Frozen troop gained mana from the specified 4-match? I think that’d muddy the mechanics up way too much. Imagine a case where an unfrozen troop sits in front of a Frozen one of the same color. Would you say that a 5-match that spills a single point of mana over into the Frozen troop would be enough to deny the ET? What if you matched a 5-match and a 3-match in that turn, does the 5-match go to the first troop and the 3-match to the second (thus ET) or vice …

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**Author:** ![Trajic](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/trajic/32/20447_2.png) [@Trajic](https://community.gemsofwar.com/u/Trajic)\
**Post date:** [October 28, 2017, 5:23pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/8 "2017-10-28T17:23:11Z")

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> [@Frostyrabbit23](#):
>
> I just think it’s dumb.

It _is_ dumb, but intended.

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**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [October 28, 2017, 5:45pm UTC](https://community.gemsofwar.com/t/freeze-and-extra-turn-loss/32388/9 "2017-10-28T17:45:28Z")

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While I understand the logic behind this philosophy, it is a TROOP status effect and cleansing the troop rids it of the condition. If it freezes the color then have it effect the board, those colored gems become frozen and Anybody that matches 4+ is denied a turn.
