# (Fixed) TINA-9000 Ability bug

**URL:** https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536
**Category:** Bug Reports
**Created:** [March 1, 2019, 6:15pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536 "2019-03-01T18:15:44Z")
**Posts on this page:** 16
**Page:** 3

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [April 5, 2019, 4:13am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/43 "2019-04-05T04:13:15Z")

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> [@Grundulum](#):
>
> Sounds like they fixed a broken arm and realized there was also a dislocated shoulder.

They released Tina without testing prior.  
Fixed an issue she had a week later.  
Told us to wait to see the fix.  
They released the “fix” six weeks later.  
Heard the community say it wasn’t fixed within a hour.  
Found the new bug 48 hours later.

If that was my doctor… I’d get a new one by now. Good thing I always spend money on the game right before the patch hits.

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### Author: ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)
#### Post date: [April 5, 2019, 6:53am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/44 "2019-04-05T06:53:57Z")

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Tina is actually fixed now. Restart your game to get the fix.

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### Author: ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)
#### Post date: [April 5, 2019, 9:09am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/45 "2019-04-05T09:09:41Z")

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There once was a mech named Tina  
Built by a sloppy designer  
Her targeting skewed  
Until tripple-glued  
Now she works a little finer

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### Author: ![Fiara](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fiara/32/41273_2.png) [@Fiara](https://community.gemsofwar.com/u/Fiara)
#### Post date: [April 5, 2019, 9:26am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/46 "2019-04-05T09:26:59Z")

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Hi Kafka  
Has the targeting issue for Infernus also has been rectified?

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### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [April 5, 2019, 9:39am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/47 "2019-04-05T09:39:21Z")

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> [@Fourdottwoone](#):
>
> There once was a mech named Tina  
> Built by a sloppy designer  
> Her targeting skewed  
> Until tripple-glued  
> Now she works a little finer

Limited use admittedly thus far. But I haven’t saw it target the first troop… At all.

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [April 5, 2019, 11:17am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/48 "2019-04-05T11:17:16Z")

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Wow, TINA is actually fixed! Still capable of piling on shots to the same target more than once randomly (though it happens far less often, from what I’ve seen) but, so far (at least 30 battles), always gets her three shots if there are any targets left. I am surprised and pleased by this outcome.

But then…

> [@awryan](#):
>
> Limited use admittedly thus far. But I haven’t saw it target the first troop… At all.

Took me almost half an hour before I finally got her to hit the first troop with the first cast of her spell, but I’ve seen her do it on first cast a couple times now. Further testing is required to determine if there is some bias, though, because it seems to _not_ target the first slot **way** more than the ~42% chance it should have of _not_ targeting the first slot with any of the three shots if all three shots are truly random (a 58% chance for at least one shot to hit first slot per cast, more if any shot kills).

As an aside, TINA actually works really well almost never hitting the first slot with her spell. Lethals the tricky to hit slots more often, sets up for Weaver more often if you want to use that, and any remaining first slot troop is generally pretty easily cleaned up by a single skull from a post-cast TINA, even if they have full life and armor, and you have a better idea of where her damage is going to land, which makes her more consistent. If someone else wants to grind out and record the however many hundred samples needed for this to be taken seriously, go right ahead. But I probably won’t. Maybe.

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### Author: ![EliteMasterEric](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elitemastereric/32/59948_2.png) [@EliteMasterEric](https://community.gemsofwar.com/u/EliteMasterEric)
#### Post date: [April 5, 2019, 2:00pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/49 "2019-04-05T14:00:15Z")

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I have tested in about 10 battles in PvP and Explore, and had only one situation where the targeting was questionable (I would have had to go back and look at footage from the match to figure out what happened there though, I think it got a low roll and hit a troop twice).

But when there’s an obvious outcome (all remaining troops are weak) it always pulls through now.

And I must say, when she isn’t getting nuked by Rope Dart, TINA-9000 feels  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/6/36a146575bdf578171d4923a8b197e6bde2916c0.gif)  
incredibly satisfying to use.

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### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [April 5, 2019, 10:59pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/50 "2019-04-05T22:59:03Z")

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@Kafka @Cyrup

I don’t believe TINA is fully fixed.

I’ve been able to reproduce this several times in delves today (specific delve: Crypt Keepers) with 100% success rates.

If TINA’s first two shots each eliminate two separate targets on the opposing team, then TINA will **not** fire off a third shot.

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### Author: ![Micio](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/micio/32/50997_2.png) [@Micio](https://community.gemsofwar.com/u/Micio)
#### Post date: [April 5, 2019, 11:03pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/51 "2019-04-05T23:03:26Z")

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Are you sure 1 of the 2 didnt needed 2 hits to die?

Cuz i used her quite a lot today and she didnt wasted a single hit, sure she can hit the same one 3 times too but all 3 hits do damage (happened on a high hp hero on which each hit did min damage or almost).

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### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [April 5, 2019, 11:17pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/52 "2019-04-05T23:17:24Z")

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> [@Micio](#):
>
> Are you sure 1 of the 2 didnt needed 2 hits to die?

That’s a good point.

Perhaps I seeing a visual issue, where TINA is attacking and if it attacks the same target twice in the same turn and reports the damage as a single attack?

I slowed down the game to 1x speed during TINA’s attacks to see if I witness this. Didn’t solve the issue. Oddly, I’ve seen where TINA’s first attack doesn’t kill a unit, the second attack hits and kills the same unit, then the third attack fires off as expected on another unit.

Going to try restarting again after the current delve is complete and see if that solves anything.

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<div class="post-metadata">

### Author: ![Micio](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/micio/32/50997_2.png) [@Micio](https://community.gemsofwar.com/u/Micio)
#### Post date: [April 5, 2019, 11:23pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/53 "2019-04-05T23:23:48Z")

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Cant use her in delve seen got all of them at 500 but used her to finish the event on explore and she always killed 3 targets (when there was at least 3 alive ofc, sometimes some died before she was full, used MC, Apo, Tina and Tpk so explosions/skulls from above can kill stuff).

Multihits was on pvp, but even there as said all today she worked prefectly for me.

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<div class="post-metadata">

### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [April 5, 2019, 11:41pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/54 "2019-04-05T23:41:53Z")

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Another delve run didn’t address the problem, so I tried another game mode. Did some Explores, and the issue occured.

I wonder if my TINAs are using the old incorrect behavior? But, that shouldn’t be possible at this point, right?

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### Author: ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)
#### Post date: [April 6, 2019, 12:42am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/55 "2019-04-06T00:42:16Z")

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Used her in 50 explores, so it would be rare she did’nt one hit one kill an enemy troop. She fired 3 times every time. However, she targeted the first troop (when 4 available) only once.

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### Author: ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)
#### Post date: [April 6, 2019, 9:03am UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/56 "2019-04-06T09:03:35Z")

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Whats about infernus, will he be fixed?

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<div class="post-metadata">

### Author: ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)
#### Post date: [April 7, 2019, 7:27pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/57 "2019-04-07T19:27:51Z")

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Providing an update… my TINA appears to have corrected itself and is now behaving as expected, outside of the odd targeting behaviors everyone else is reporting.

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<div class="post-metadata">

### Author: ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)
#### Post date: [April 7, 2019, 9:58pm UTC](https://community.gemsofwar.com/t/fixed-tina-9000-ability-bug/52536/58 "2019-04-07T21:58:12Z")

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> [@Lyrian](#):
>
> outside of the odd targeting behaviors everyone else is reporting.

The RNG in GoW not actually being evenly random?  
That never happens…

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