# \[FIXED\] New Doom Weapon locks screen on cast

**URL:** <https://community.gemsofwar.com/t/fixed-new-doom-weapon-locks-screen-on-cast/72219>\
**Category:** Bug Reports\
**Created:** [October 18, 2021, 11:12am UTC](https://community.gemsofwar.com/t/fixed-new-doom-weapon-locks-screen-on-cast/72219 "2021-10-18T11:12:47Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [October 18, 2021, 3:31pm UTC](https://community.gemsofwar.com/t/fixed-new-doom-weapon-locks-screen-on-cast/72219/6 "2021-10-18T15:31:37Z")

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To add an extra bug on top, apparently the game is locking up because there are no more moves possible. Didn’t the 5.6 patch notes claim to have addressed exactly this situation? Has the handling somehow gotten lost again with the 5.7 update?

> [@5.6 Patch Notes (Gnome-a-Palooza)](https://community.gemsofwar.com/t/5-6-patch-notes-gnome-a-palooza/70912/1):
>
> With the introduction of Heroic Gems, we wanted to prevent the rare case where the board gets locked up without any available moves. We have added a board reset to the puzzle game. If there are no available moves on the board, the board will be completely cleared and refilled with new Gems. All troops will also be completely Mana Drained (even if they are normally immune to mana drain), to prevent any spell combination that could cause the board to lock up in an endless loop.

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_[View the full topic](https://community.gemsofwar.com/t/fixed-new-doom-weapon-locks-screen-on-cast/72219)._
