# \[Fixed\] Infernal King is ridicuously broken

**URL:** <https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962>\
**Category:** Bug Reports\
**Created:** [December 12, 2019, 2:34am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962 "2019-12-12T02:34:53Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [December 12, 2019, 2:34am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/1 "2019-12-12T02:34:53Z")

</div>

**Platform, device version and operating system:**  
Steam, Android  
**Screenshot or image:**

**What you were expecting to happen, and what actually happened:**  
Doing Explore12 in Blighted Lands. I kill an Infernal King. It comes back. I kill it again, it comes back. I kill it a third time, and it comes back twice: now there are two Infernal Kings. I kill the first one, no respawn, thank god, then I kill the second one, and it comes back.

Infernal Kings when they respawn from third trait shouldn’t be spawning additional copies that can also respawn (I mean, obviously it can, it’s respawning and has the full traits, but the second copy never should have spawned anyway).

**How often does this happen? When did it begin happening?**  
Well, I don’t know…

**Steps to make it happen again**  
Get unlucky?

---

<div class="post-metadata">

**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [December 12, 2019, 4:34am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/2 "2019-12-12T04:34:06Z")

</div>

Two other threads in the last couple of weeks about this same issue. I suspect the devs are leaving it unfixed on purpose just to see how many people will open new threads without actually searching first, and then having a chuckle.

---

<div class="post-metadata">

**Author:** ![Redi1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redi1/32/63215_2.png) [@Redi1](https://community.gemsofwar.com/u/Redi1)\
**Post date:** [December 12, 2019, 7:19am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/3 "2019-12-12T07:19:17Z")

</div>

It is confirmed and on the list of known issues.

> **[All Known Issues - Gems of War](https://gemsofwar.zendesk.com/hc/en-us/articles/360000497716-All-Known-Issues-Gems-of-War-)**
>
> A list of game bugs and glitches in Gems of War which the game team is aware of.
> New issues are added to the bottom of this list going forward. Issues with a high impact will also have articles lin...

---

<div class="post-metadata">

**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [December 13, 2019, 11:40pm UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/4 "2019-12-13T23:40:22Z")

</div>

I’ve noticed this happening in about the last 2 months whereas previously multiple copies never appeared. Surely you can only resurrect if you are dead, nothing in the spell suggests you may produce twins lol. But it can be annoying for sure.

---

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [December 13, 2019, 11:44pm UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/5 "2019-12-13T23:44:31Z")

</div>

Maybe this is what makes some people think he sometimes spawns too many times in succession, if there are actually times when he has two chances (depending on troop position).

---

<div class="post-metadata">

**Author:** ![jdk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jdk/32/58002_2.png) [@jdk](https://community.gemsofwar.com/u/jdk)\
**Post date:** [December 14, 2019, 3:27am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/6 "2019-12-14T03:27:11Z")

</div>

Did TDS ever spawn duplicates? Hmm…

---

<div class="post-metadata">

**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [December 14, 2019, 4:44am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/7 "2019-12-14T04:44:32Z")

</div>

This is from a pet rescue fight. I had heard of this issue, but hadn’t encountered it until today. Killed IK, he respawned. Killed him the second time and two of them respawned. The multiples only seem to occur if he respawns more than once.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/1/01fd61dc3e24fc6b6b2a7f184783bce2bbe88994.jpeg)

---

<div class="post-metadata">

**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [December 25, 2019, 5:32am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/8 "2019-12-25T05:32:09Z")

</div>

I feel it could be resolved by simply adding a restriction to the respawn ability that, the third summon spawns an untraited troop.

---

<div class="post-metadata">

**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [December 30, 2019, 1:11pm UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/10 "2019-12-30T13:11:50Z")

</div>

If it helps, these are screens from a guild mate.

 ![Screenshot_20191230_123137_air.com.and.games505.gemsofwar](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/0/c0f58669782718006ef71f4ac9d5306e07649735.jpeg)

 ![Screenshot_20191230_123144_air.com.and.games505.gemsofwar](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/1/e16a891e01927ecd9cfa99cb153ef6d943653be3.jpeg)

The issue still persists.

---

<div class="post-metadata">

**Author:** ![xolid99](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xolid99/32/66856_2.png) [@xolid99](https://community.gemsofwar.com/u/xolid99)\
**Post date:** [December 30, 2019, 2:10pm UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/11 "2019-12-30T14:10:25Z")

</div>

Tbh I think there’s something with this and summons in general since 4.6. The clear problems with Harpy, Bandit seems to appear more imho.

Has anyone noticed their Infernal King spawn a duplicate on their own team?

---

<div class="post-metadata">

**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [December 30, 2019, 5:15pm UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/12 "2019-12-30T17:15:35Z")

</div>

Yup…I am waiting for harpy to be fixed b4 I attempt lvl 300 pure. Last time it took 3 hours in the final room and I lost. Harpies just never stop spawning. 5%? Never. Plus a spawned harpy should reflect the current stats of the spawner and not be a shiny new full stat troop. Pure shite.

---

<div class="post-metadata">

**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [December 31, 2019, 4:55am UTC](https://community.gemsofwar.com/t/fixed-infernal-king-is-ridicuously-broken/59962/13 "2019-12-31T04:55:41Z")

</div>

Just an unofficial update. Hoping both the Infernal King and Harpy issues will be fixed next update however the fix is still in testing due to the holiday period so I’m not officially marking this issue as fixed in the next update until the fix is verified.
