# \[FIXED?\] AI Orbweaver hero summoned a Giant Spider without taking damage

**URL:** <https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186>\
**Category:** Bug Reports\
**Created:** [September 27, 2020, 11:51pm UTC](https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186 "2020-09-27T23:51:33Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [October 28, 2020, 1:10am UTC](https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186/24 "2020-10-28T01:10:09Z")

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> [@ChunkyMono](#):
>
> Basically, Zuul killed Fist of Zorn, Monk kills Orbweaver. Triple spawn.

 ![IMG_20201028_120508](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/f/7fc3a0e6b6a786cb7c2bdbeee0bded2a28913a94.jpeg)

In this case I’m thinking three separate skull matches counted as three separate instances of “when I take damage”, which all successfully triggered a Giant Spider.

I don’t think that’s necessarily “bugged” so much as “not something that was thought about” in the implementation of the trait and skull converters, and is a bit eugh.

At least in this case the Orbweaver hero actually took damage rather than ~~it being soaked up pre-emptively by the summons that needed the hero to take damage to be summoned in the first place~~ actually no one taking any damage (Orbweaver probably had an undisplayed -1 skull explosion damage or similar), unlike:

> [@As usual working as intended prolly](https://community.gemsofwar.com/t/as-usual-working-as-intended-prolly/55956/1):
>
> ![IMG_20201028_115610](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/4/e41baba671718e780e5a2e5942bd4c96adb6eaa0.jpeg)
> 
> [https://www.youtube.com/watch?v=MVyV\_8084ic](https://www.youtube.com/watch?v=MVyV_8084ic)

I’d actually be very much in favour of all these damage sources being lumped together as one damage hit per cascade for battle resolution mechanics, meaning you’d only get 1 Giant Spider when converting multiple skull matches, although if that lead to a subsequent skull drop cascade, each of those could count for another source of damage.

This are a couple of other traits/mechanics that would be affected by this, they don’t come to mind currently, but I don’t think it would really have much of an impact, and I’ll come back and edit if I remember.

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