# \[FIXED?\] AI Orbweaver hero summoned a Giant Spider without taking damage

**URL:** <https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186>\
**Category:** Bug Reports\
**Created:** [September 27, 2020, 11:51pm UTC](https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186 "2020-09-27T23:51:33Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [October 22, 2020, 2:19pm UTC](https://community.gemsofwar.com/t/fixed-ai-orbweaver-hero-summoned-a-giant-spider-without-taking-damage/66186/14 "2020-10-22T14:19:18Z")

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@xolid99 This is actually a known thing, and part of the reason I really like Obsidius:

> [@Lets discuss the Silence status effect](https://community.gemsofwar.com/t/lets-discuss-the-silence-status-effect/33080/18):
>
> every time you hit a troop with a status effect, the timer for _all_ status effects on it resets.

> [@(Not a bug) Cumulative chance?](https://community.gemsofwar.com/t/not-a-bug-cumulative-chance/53153/7):
>
> Hey, this is working as intended.
> 
> Each time you gain a new negative status effect it resets the 10% cumulative chance of the troop being cleansed.
> 
> When a status effect is cleansed, they are all cleansed at the same time.

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