# Fix True Damage and Devour Teams w/ a Counter Trait

**URL:** <https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 2, 2016, 1:03am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820 "2016-06-02T01:03:43Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 2, 2016, 3:20am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/21 "2016-06-02T03:20:55Z")

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> [@Gouki](#):
>
> with Huge being twice and Immense even being 4 times as strong as Big.

And all not being strong enough to matter!

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [June 2, 2016, 3:37am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/22 "2016-06-02T03:37:17Z")

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I’m of the opinion that the counter to true damage is simply troops with high health rather than high armor. I don’t see how a trait that turns true damage to regular damage is any fun. It’s too simple, too hard of a counter. I’m not sure why I don’t feel the same about the status immunity traits, however…

I think I’d rather just see a line of spell damage resistance traits, akin to Armored / Stone Skin / Granite Skin.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 2, 2016, 3:40am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/23 "2016-06-02T03:40:22Z")

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> [@Spherix](#):
>
> I think I’d rather just see a line of spell damage resistance traits, akin to Armored / Stone Skin / Granite Skin.

I actually really like this idea!

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**Author:** ![Ashasekayi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ashasekayi/32/61090_2.png) [@Ashasekayi](https://community.gemsofwar.com/u/Ashasekayi)\
**Post date:** [June 2, 2016, 4:11am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/24 "2016-06-02T04:11:51Z")

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I get what you mean now. 😸

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 2, 2016, 4:45am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/25 "2016-06-02T04:45:02Z")

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Picking up on the OP… Interesting trait idea but I don’t see it being a great counter to the true damage teams in the meta, unless it also say _halved_ the true damage taken and took it off armour… Even then, it’s suggested for troops that won’t get much play time…

There’s already a great counter to true damage teams, which _every_ player can easily get: Rowanne… With exploders or blue or green mana generation, she can easily outpace the true damage guys…

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 2, 2016, 5:54am UTC](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820/26 "2016-06-02T05:54:34Z")

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And Paladin.

But I do love the idea of a type of spell damage armor that works like armored, stoneskin.

[Previous page](https://community.gemsofwar.com/t/fix-true-damage-and-devour-teams-w-a-counter-trait/7820.md?page=1)
