# Fix the matchmaking in PvP

**URL:** <https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 3, 2021, 6:26pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388 "2021-06-03T18:26:42Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![Rosenkreuz1979](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rosenkreuz1979/32/61425_2.png) [@Rosenkreuz1979](https://community.gemsofwar.com/u/Rosenkreuz1979)\
**Post date:** [June 3, 2021, 6:26pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/1 "2021-06-03T18:26:42Z")

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I will not be the first one to bring this up, but Matchmaking in PvP requires rebuilding. I dunno which randomization algorithm you are using and why you are sticking onto the players that recently played PvP - I would agree if the matches were Online PvP, but it is Just fighting against Defense Team of the other player managed by AI.

But right now matchmaking sucks big, as after 60 battles the following Players were matched:

Suizidkommando  
#BeautifulLife  
ASTRINO  
Valar  
Le rebelle  
Prinzessin fitzbang  
Graeme  
Taloca  
Valar  
_Black Sunny_  
Prinzessin fitzbang  
RaVeN  
Shining Dragon  
ASTRINO  
libellule  
RaVeN  
Black Rain  
Taloca  
#BeautifulLife  
libellule  
Taloca  
Prinzessin fitzbang  
Anoobis the Lost  
Richard  
Shining Dragon  
libellule  
Black Rain  
RaVeN  
Hans Nieselpriem  
Valar  
Serrieboo  
RaVeN  
libellule  
Black Rain  
K!NG L!ON  
Valar  
Richard  
Tango  
Prinzessin fitzbang  
_Black Sunny_  
Mall91080  
Valar  
Black Rain  
Dixie  
kokolores-666  
Valar  
Taloca  
#BeautifulLife  
K!NG L!ON  
_Misspeachlovely_  
Tango  
_Black Sunny_  
Taloca  
Tango  
libellule  
Mall91080  
Richard  
wenceskiller  
Tango  
Taloca

**Where:**

#BeautifulLife - met 3 times  
ASTRINO - 2  
Valar - 6 (!!!)  
Prinzessin fitzbang - 4 times  
Taloca - 6 (!!!)  
_Black Sunny_ - 3 times  
Black Rain - 4  
RaVeN - 4  
Shining Dragon - 2  
libellule - 5  
K!NG L!ON - 2  
Tango - 4

And so one. There were only a few playes that I have met only once, generally it was just changint the same opponents over and over.

**AFAIK:**  
You have the Defense team for every single player in the game (ProfileData \> Defense team) , why don’t you do the randomization among everyone who has Defense team set?

That will ate least increase the variety of teams and make PvP more interesting rather than poking the same player over and over.

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**Author:** ![Snooj](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/snooj/32/65852_2.png) [@Snooj](https://community.gemsofwar.com/u/Snooj)\
**Post date:** [June 3, 2021, 8:09pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/2 "2021-06-03T20:09:53Z")

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Seems right with my matches. I haven’t tracked it but it definitely loops the same players over and over. It’s more obvious in CPvP where I can refresh several times and loop back to the same players.

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [June 3, 2021, 8:16pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/3 "2021-06-03T20:16:46Z")

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There are thousands of players in this game, but apparently I’m only allowed to fight 5 of them. 🙄

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**Author:** ![rbchaffe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rbchaffe/32/58281_2.png) [@rbchaffe](https://community.gemsofwar.com/u/rbchaffe)\
**Post date:** [June 4, 2021, 12:22am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/4 "2021-06-04T00:22:34Z")

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I wonder if anyone could do an internet search for “PVP matchmaking algorithm” and find something good.  
Does anyone outside of the development team know the (likely proprietary) algorithm used in GoW?

🤨

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**Author:** ![sls](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sls/32/66687_2.png) [@sls](https://community.gemsofwar.com/u/sls)\
**Post date:** [June 4, 2021, 12:22pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/5 "2021-06-04T12:22:13Z")

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I believe there isn’t much in the way of an algorithm. People who recently played PvP and whose team score is within range of your team score potential get shuffled into your enemy pool. This leads to a negative loop. As you progress in the game, your pool keeps getting smaller, you get bored of the repetitiveness and stop playing PvP, the pool shrinks for the next player, the next player gets bored […].

PvP used to be my favourite game mode by a wide margin, I only play to tier 1 these days.

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**Author:** ![Rosenkreuz1979](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rosenkreuz1979/32/61425_2.png) [@Rosenkreuz1979](https://community.gemsofwar.com/u/Rosenkreuz1979)\
**Post date:** [June 4, 2021, 12:55pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/6 "2021-06-04T12:55:20Z")

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Tend to disagree on that - my team score is 16200 or something, I’m getting teams over 17k all the times

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [June 6, 2021, 8:36pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/7 "2021-06-06T20:36:16Z")

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Agreed – this was my take on it:

> [@I'm sick of fighting the same team – nay, OPPONENT! – in PvP](https://community.gemsofwar.com/t/im-sick-of-fighting-the-same-team-nay-opponent-in-pvp/61295/1):
>
> Playing lots of PvP jumps you to the front of the defence queue – i.e. the teams that are shown to other players in PvP.
> 
> At face value, I’m okay with that [more likely to be a relevant defence, lets you get defence rewards/Revenge battles].
> 
> _However_, if I’ve already beaten a particular player’s team, I don’t want to see that person’s team again for _at least_ a day, or whatever reset period is deemed appropriate, unless they’ve changed their line-up.
> 
> - Note that changing banner, class, talent, or Troop order _ **does not** _ count as a different team, in my opinion [but currently does in PvP].
> 
> […]
> 
> 1. Make it so that defeated opponents are ineligible to be shown in PvP until a period of time has passed or their team has changed, even if they’re playing lots of PvP.
> 2. Change the criteria for what counts as a ‘different team’ for the current matchmaking variety filter

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [June 9, 2021, 10:19am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/8 "2021-06-09T10:19:04Z")

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have to agree with OP, but on the oder side… most teams i face are pretty much same META builds…

so what’s the differenace 🤷‍♂️

for me it’s no differance to fight team\_meta\_1 from player x or player y… it’s pretty much same battle…(with stats beeing only factor that differs 2 players… 🙄 )

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**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [June 10, 2021, 1:49am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/9 "2021-06-10T01:49:07Z")

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I believe that the main theme of PvP (ranked) is to generate Rival and Revenge tags on the teams of other players so to gain more resources like glory or gold. That’s why it sticks to creating a pool of “recently played/playing” players. It actually benefits you more if you keep playing against a particular set of players and they keep playing against you too.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [June 10, 2021, 4:26am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/10 "2021-06-10T04:26:37Z")

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@jpraveensn, I have to disagree, although I appreciate the core of the idea.

I see no issue with Revenge battles showing up with priority after someone defeats you in PvP, but this doesn’t account for the larger proportion of repeated opponents/teams, and I don’t believe playing a smaller pool of opponents increases the likelihood of finding Revenge or Rival battles.

If anything, I think it would do the opposite – at least for Revenge – since the more players you defeat and defeat you in turn, the more Revenge battles would be created. This is unless there are restrictions on these battle tags that aren’t obvious or explicit, for example a short expiry period – in which case you’d need to ‘refresh’ those tags often by replaying the same opponents.

I’m not sure of the exact mechanics of the ‘Rival’ tag – there isn’t a Help Centre article for it, is there? You could be right about a smaller pool for this one, as I seem to recall it potentially being linked to repeatedly beating the same opponent, or repeated victories back and forth, or related to Guild standings(?). I’d say the lack of clear info is probably sadly related to its priority.

Regardless, in the scheme of the game’s rewards system, +2 Glory(?) is a pitiful incentive for part of a proposed main theme of a game mode. If this _is_ the case, those incentives needed updating two years ago. Maybe it could have an increased chance for a Pet Gnome?

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**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [June 10, 2021, 11:06am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/11 "2021-06-10T11:06:58Z")

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> [@Jonathan](#):
>
> I’d say the lack of clear info is probably sadly related to its priority.

I agree. We can only contemplate on what’s actually happening underneath. To lose repetition, I tend to play teams from different tiers (1 trophy / 2 trophies / 3 trophies) every now and then.

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**Author:** ![Snooj](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/snooj/32/65852_2.png) [@Snooj](https://community.gemsofwar.com/u/Snooj)\
**Post date:** [June 10, 2021, 3:30pm UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/12 "2021-06-10T15:30:04Z")

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> [@Jonathan](#):
>
> Regardless, in the scheme of the game’s rewards system, +2 Glory(?) is a pitiful incentive for part of a proposed main theme of a game mode. If this _is_ the case, those incentives needed updating two years ago. Maybe it could have an increased chance for a Pet Gnome?

I never target Revenge/Rival battles. The incentive isn’t worth it. I always do the easiest fight with Phoenicia team for a quick battle.

Increased Pet Gnome rate… I could get behind that!

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**Author:** ![Adam](https://avatars.discourse-cdn.com/v4/letter/a/4af34b/32.png) [@Adam](https://community.gemsofwar.com/u/Adam)\
**Post date:** [July 15, 2021, 8:08am UTC](https://community.gemsofwar.com/t/fix-the-matchmaking-in-pvp/70388/14 "2021-07-15T08:08:47Z")

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I agree with your point but man talking like this isn’t gonna get you anywhere really.
