# Festival of the Sun

**URL:** <https://community.gemsofwar.com/t/festival-of-the-sun/62778>\
**Category:** Official News\
**Created:** [April 12, 2020, 11:00pm UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778 "2020-04-12T23:00:23Z")\
**Posts on this page:** 14\
**Page:** 7

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [April 19, 2020, 11:10am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/121 "2020-04-19T11:10:15Z")

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> [@Redi1](#):
>
> Tier 3 or 4 like in previous events seems much better.

Don’t forget that came with a new troop or weapon.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [April 19, 2020, 11:17pm UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/122 "2020-04-19T23:17:17Z")

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> [@Redi1](#):
>
> Especially since I do not believe there was randomness in fight selection.

> [@Saltypatra](#):
>
> These battles are randomly chosen, but they all have an equal of appearing on the map.

Ran through a couple dozen battles on a couple accounts. The order of battles revealed appeared to be static from player to player. According to the first post, the battles _are_ random. The only way to reconcile both being true is to think of each battle as a card within a deck, having one deck shuffled and that order copied to every single player. The first five battles are the same for everyone, and every battle revealed was the same “next card” \*regardless of which one was selected. My battles with Glitterclaw were extremely frontloaded compared to Tinseltail in both instances, and I got the same reveal order even if I intentionally chose _not_ the highest rarity option currently available. (It is possible this is another mistake and it was never actually “random”, but the pattern the battles are revealed in makes it highly unlikely a person _chose_ to have them reveal in this order, it more or less followed the median point gain that a random distribution would have once we hit a certain number of battles, and I doubt effort would have been put into actually selecting a set order to mimic randomness when just using random picks would work fine)

Basically, all “randomness” was resolved before the event even started and that same order is used by everyone. I mean, this is certainly better than having any kind of score influencing randomness, but it also means that none of the choices were relevant. If its going to be a set order, why not be… a set order, with a predictable pattern? Why use RNG to determine the order of battles at all?

I am in **no way** saying that Council of Chiefs shotgun RNG all over the place is better, just that you don’t _have_ to use RNG to make the battle selection process relevant. In fact, it is _preferred_ if you don’t use RNG, especially not any in the way that would influence scoring. For example, have multiple low rarity battles with different types of troop from different pools, instead of one low rarity battle that pulls from a small troop pool for very static variants of that one battle. Instead of giving out a “random” battle no matter which one you clear, the one you defeat reveals a higher rarity and higher scoring version of the _same_ battle (with a stronger main troop, talent, etc) up on rarities to form a series, and then when a series is cleared, goes back to the low rarity version for another round of selection and advances the level. Different paths have different opponents to fight, possibly even different amounts of battles, but all paths would resolve into the same score over x number of battles, and thus work way closer to how the system was said it was going to work when it was first talked about - you can take the path you want and have a different experience, but your _score_ over time would be the same.

All this considered, having the choice of battle being nearly completely irrelevant and everybody gets the same battles and score potential (this one) is still infinitely better than having the choice of battle being _actually_ completely irrelevant (cause RNG both on the battle offers _and_ score) **and** drastically influencing score potential (Council). If you can’t pull off having relevant battle selection without randomizing potential score, please just use the Festival of the Sun method. Not having relevant battle selection disappoints me because it is wasted potential, but not being able to estimate my buy in or have a semi-consistent score for a certain buy in actively irritate me and drive me away from engaging in the event altogether.

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [April 19, 2020, 11:27pm UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/123 "2020-04-19T23:27:22Z")

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I have no problem with static scoring. Raid/Invasion have always been this way. I think it’s safe to say most prefer it this way. Who knows what they were thinking with CoC? Maybe they were just running a test and we are all just lab rats to them.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [April 19, 2020, 11:38pm UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/124 "2020-04-19T23:38:04Z")

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> [@Fleg](#):
>
> Maybe

Still just a maybe?

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 19, 2020, 11:44pm UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/125 "2020-04-19T23:44:45Z")

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This video explains how to look for signs:

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/b/db40e6558d892a31b30f5f8fbe1c77d2262b2be0.jpeg "Casually Explained: Is She Into You?") ](https://www.youtube.com/watch?v=xa-4IAR_9Yw)

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 20, 2020, 4:41am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/126 "2020-04-20T04:41:25Z")

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Real talk – I’ve seen at least two people recommending to others that they use their Medals of Summer to upgrade troops before the event ends because they can only be used for this event.

I had a quick look through the event interface, and couldn’t see anything that said they get converted into Medals of Seasons. Can someone point out where this is said for me, and can this also be made more clear? I hate it when (especially newer/lower level) players miss out on rewards because something wasn’t clear or the information wasn’t available (i.e., “Oh! If I’d known that, I would have done something completely different.”)

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**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [April 20, 2020, 4:58am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/127 "2020-04-20T04:58:15Z")

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> [@4.8 Update (Patch Notes)](https://community.gemsofwar.com/t/4-8-update-patch-notes/61870/1):
>
> **Event Medals:** New Events will have new special Event Medals, Badges and Tokens. These can be earnt from some Reward Stages and will also be available in the Event Shop. These Medals will be good for the event they are given in, and at the end of that event will convert to Medals, Badges and Tokens of Seasons, (a new Medal in this update) so you can use them to gain Elite Levels on your Troops. Event Medals may have 1 of 3 different powers:
> 
> - Skull Damage – This will improve the skull damage done by all Troops in an event
> - Spell Damage- This will improve the spell damage done by Troops in a Event. _(Only spell damage, buff spells should not be affected)._
> - Skull and Spell Damage – This will improve both Skull and Spell damage of Troops in an Event.

🖖

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [April 20, 2020, 5:03am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/128 "2020-04-20T05:03:59Z")

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My stats for the week.  
Tier 6, all battles won, no Valraven escape.  
Always choosing the best rarity, at lowest level.  
Hope this is useful!

 ![sun](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/7/2/72efcbdbeb6adad87173ce92f82f70b7fdc51b40.jpeg)

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**Author:** ![Elroy](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/elroy/32/61150_2.png) [@Elroy](https://community.gemsofwar.com/u/Elroy)\
**Post date:** [April 20, 2020, 5:10am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/129 "2020-04-20T05:10:11Z")

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I also purchased tier 6 and ended up with the same score.

I’m definitely a fan of this level of predictability.

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [April 20, 2020, 7:03am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/130 "2020-04-20T07:03:36Z")

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Please add the magic damage or attack from medal events so we don’t have to be making math!

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**Author:** ![Redi1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redi1/32/63215_2.png) [@Redi1](https://community.gemsofwar.com/u/Redi1)\
**Post date:** [April 20, 2020, 7:20am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/131 "2020-04-20T07:20:58Z")

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> [@\[Not a bug\] Medal of Summer works, but not reflected in description](https://community.gemsofwar.com/t/not-a-bug-medal-of-summer-works-but-not-reflected-in-description/62808/8):
>
> Ideally directly to the card. So the stat or spell damage going up on the card rather than a little pop up to the side like the boosts do. That would be significantly easier on my poor addled brain the week after GW smiley If not there then something like the boost I guess. That could get complicated and need a whole new pop up for it though. I actually assumed the difficulty is why we didnt have it already.

Agreed. There was some discussion of it in the link above.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 20, 2020, 8:05am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/132 "2020-04-20T08:05:18Z")

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> [@AMT](#):
>
> 🖖

What about in-game, though? 😣 😭

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<div class="post-metadata">

**Author:** ![AMT](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amt/32/56829_2.png) [@AMT](https://community.gemsofwar.com/u/AMT)\
**Post date:** [April 20, 2020, 8:14am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/133 "2020-04-20T08:14:51Z")

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De-centralized approach to protect the data: some info given in forums, some bits in streams, and a lot never revealed (and possibly unknown even to the developer).  
😛 🖖

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**Author:** ![Megaqwerty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/megaqwerty/32/58238_2.png) [@Megaqwerty](https://community.gemsofwar.com/u/Megaqwerty)\
**Post date:** [April 21, 2020, 5:09am UTC](https://community.gemsofwar.com/t/festival-of-the-sun/62778/134 "2020-04-21T05:09:52Z")

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@Saltypatra @Kafka Please give the chefs my compliments on implementing player feedback and reducing the score requirements for the world event. Thank you so much!

[Previous page](https://community.gemsofwar.com/t/festival-of-the-sun/62778.md?page=6)
