# Feedback from a new player + Post-mortem

**URL:** <https://community.gemsofwar.com/t/feedback-from-a-new-player-post-mortem/20439>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 23, 2017, 8:26am UTC](https://community.gemsofwar.com/t/feedback-from-a-new-player-post-mortem/20439 "2017-02-23T08:26:13Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [February 23, 2017, 10:59am UTC](https://community.gemsofwar.com/t/feedback-from-a-new-player-post-mortem/20439/4 "2017-02-23T10:59:05Z")

</div>

> [@Mad\_Butch](#):
>
> Talking about the PS4 version…

Initially the console version was produced by a different company. I’m not saying they did a good or bad job, just wanted to point out that the initial console port wasn’t done by InifinityPlus2.

* * *

A lot of the quality of life things you’ve mentioned have been requested (and the devs have listened to similar requests in the past) so we can hope they will be added at some point.

> [@List of Quality of Life Improvements](http://community.gemsofwar.com/t/list-of-quality-of-life-improvements/12126):
>
> Hi All, I’ve seen several disparate threads pop up recently about Quality of Life improvements that folks would like to see, and it’s a recurring theme. That gave me the thought: Why not consolidate these and track them so the devs have a handy list! Please feel to throw out more and I’ll add them to the list. And please also bear in mind that the focus shouldn’t be buffs/nerfs/bugs/redesigns; the focus is on quality of life enhancements. List of QoL issues by category: General: For the lo…

* * *

> [@Mad\_Butch](#):
>
> Speaking about time… When the AI gets 10 to 20 moves in a row, it feels like cheating.It’s cute that this can happen… but it should never happen at the rate it does.Sometimes the AI makes a simple horizontal 3er, and then perfect matches just keep falling into the screen. Again, very rarely is ok, multiple times in one session is not really.I’m not cheating… so it shouldn’t feel like the AI is either.

The issue with the AI cheating has been addressed by the devs. The following support article explains it a lot better than I could.  
[https://gemsofwar.zendesk.com/hc/en-us/articles/210140183-Does-the-AI-Cheat-](https://gemsofwar.zendesk.com/hc/en-us/articles/210140183-Does-the-AI-Cheat-)

* * *

> [@Mad\_Butch](#):
>
> I would think that if someone spend 50 dollars on the game, they pretty much payed full price, and should get the full vip chests system unlocked. Especially seeing how this amount would remain the same, where as I could buy a tripple A game with all it’s expansions for like 30 bucks in a sale after a year or so.

I’m thinking my opinion on this might not agree with most people, but here goes. To me this thinking is a little flawed. Comparing a standalone game (with or without expansions) against a free to play game is not a true comparison. Standalone games are pretty much WYSIWIG (What You See Is What You Get) out of the box. Yes there will be a few expansions, but they usually won’t be free either, and will be packaged as DLC. Also the amount of sales a standalone game has after a year quite likely a lot lower than it’s initial release. (barring peaks when new expansions come out).

This likely would have been worked into the games original budget, and after a certain length of time, the game is not expected to make a significant amount of money. This is where sales help with small boosts to the developer at a point where they are not likely to be expecting much money from the game any more. As such the lower price isn’t as much of an issue to them, than if they released at $30 total for the game and all the expansions put together. (where as if you bought the game and all it’s expansions on release, you’d probably have paid around $100 all up, assuming $50 for base, then $25 each for the expansions).

On the other hand we have F2P games that are considered ongoing concerns. They are updated on a regular basis (weekly in GoW’s case) with new content and fixes. On top of this the game itself is entirely free to play, meaning someone could get the whole experience of the game, and not pay a single dollar. So in a player base of thousands, the devs have to account for the fact that their not getting their “$50 base game” fee from every player, yet they still support and provide content to all players irrespective of whether they have paid or not. So the price point for various in game purchases are set slightly higher to compensate. Also the actively supported life time of a F2P game is likely on average a lot longer than a standalone game.

Also if we look at number of hours played, many many people on these forums will attest to the fact they have multiple hundreds of hours played on Gems of War, (I’m at 469 hours at the time of writing, which doesn’t count my time on my phone) and most triple A games that have one off payments for a game will be 30-40 hour experiences at best. Using myself as an example again, my next highest game on Steam in terms of time played is Shogun 2: Total War, in which I’ve racked up 222 hours. This includes half a dozen or more play-throughs of single player campaign, an expansion, and a handful of DLC. And for that I’ve probably paid somewhere in the area of $130-$150 for a game that I’ve played less than half as much as I’ve played GoW. Yes I could probably get Shogun 2 for a lot less if I bought it now ($40 AUD for the pack at the time of writing), but this game is also 6 years old now.

Apologies for the long winded response, it’s more directed towards the debate about in app purchases in F2P games in general, that towards you specifically.

EDIT: For those reading after the fact, (ie most of you) I initially made reference to linking up of PC and Console, as I misinterpreted Mad\_Butch’s comment. I’ve since removed my comments on it, as they made no sense, and just caused confusion.

---

_[View the full topic](https://community.gemsofwar.com/t/feedback-from-a-new-player-post-mortem/20439)._
