# Famine badly needs a nerf

**URL:** <https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [May 18, 2017, 9:52am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338 "2017-05-18T09:52:59Z")\
**Posts on this page:** 1\
**Showing post:** 215

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 13, 2017, 5:40pm UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/215 "2017-06-13T17:40:16Z")

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> [@Change to the Mastery math?](https://community.gemsofwar.com/t/change-to-the-mastery-math/4123/3):
>
> Found it:  
> CHANCE = (LIMIT \* MASTERY) / (MASTERY + DECAY)
> 
> New: LIMIT = 0.73 & DECAY = 62  
> Old: LIMIT = 1 & DECAY = 100

According to that thread mastery chance got reworked at some point, and 300 nets you just above 60% on PC. No idea how it is on console.  
It is often recited that _Jinx_ affects masteries themselves not the % directly, though with my experience of a single _Jinx_ dipping my surge % as low as in the 30-40% range over several battles(again small samplesize: inconclusive) i am highly suspicious there is more to _Jinx_ than that, though it might just be bad luck.  
In any case registering surge chances against a single _Jinx_ proves to be impractical these days cause you know you only meet teams with two of them^^

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