# Famine badly needs a nerf

**URL:** <https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338>\
**Category:** Gameplay Chat (General)\
**Created:** [May 18, 2017, 9:52am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338 "2017-05-18T09:52:59Z")\
**Posts on this page:** 1\
**Showing post:** 153

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 6, 2017, 6:21am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/153 "2017-06-06T06:21:44Z")

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> [@Delinquent](#):
>
> @Jainus. He’s a reasonable human being

That’s the nicest thing anyone’s said about me in ages.

> [@Delinquent](#):
>
> plays both platforms regularly

I set out my views on this recently, here:

> [@Streaming to illustrate console vs. PC/Mobile differences](http://community.gemsofwar.com/t/streaming-to-illustrate-console-vs-pc-mobile-differences/24721/41):
>
> Just to put the record a little straighter, as @eika has mentioned my view a few times: I am aware of two main differences between play on consoles and play on iOS/PC. AI decision-making: Console AI is much less predictable, both because of the bespoke controls (when they work) and also greater in-built stupidity. It can’t consistently be baited with skulls, but also misses 4s and mucks up 5s in ways that the iOS AI never would. This has pros and cons from a player perspective, but its annoyi…

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