# Famine badly needs a nerf

**URL:** <https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338>\
**Category:** Gameplay Chat (General)\
**Created:** [May 18, 2017, 9:52am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338 "2017-05-18T09:52:59Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [June 8, 2017, 8:48am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/187 "2017-06-08T08:48:26Z")

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> [@turintuor](#):
>
> The problem is that one troop can drain all without any drawback

since you can observe the power creep in unit releases, the mana drain will not (and is not) be kept as a counter to spells only

the problem lies not in keepign the mana drain limited, but in offering more viable counters to spells (spell damage reduction, more webbing options etc)

and since we are moving to unity we may see completely new effects that could also influence or counter spells

i dont believe holding onto the old way to not progress with mana drain and its proper counter is the solution

> [@turintuor](#):
>
> devs are not going to put it on every useful troops… This kind of solution will push players to focus on a tiny set of troops if you want to avoid mana drain (like the full Impervious team)

im aware and completely fine with that, i think it works out when you look at how it works with devour and deathmark

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [June 8, 2017, 8:52am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/188 "2017-06-08T08:52:20Z")

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> [@Druss](#):
>
> Facing 3 of them where your guaranteed never to get a mana surge, lose 9 skill points a turn & face a 1 shot nuke that recharges quicker than anything you can get because of 3x Jinx.

I wonder if a counter-trait to Jinx would somewhat improve the situation, similar to how “Cursed” is the inverse of “Blessed”. Something like “Boon: Double your Gem Masteries”.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [June 8, 2017, 9:11am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/189 "2017-06-08T09:11:15Z")

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> [@turintuor](#):
>
> a new trait which force the drainer to target only the troops with the new trait (if there is one). So in this case, you need to put only one anti-drainer to protect your whole team 😉. Maybe a similar idea for Devour could be nice too.

i wouldnt mind if they were added _besides_ the immunity traits 🙂

(but that would nerf your mana drain spell countering just as badly as the mana drain immunity dont you think? xD )

out of the two i think nicer is still just the immu:

try to fight a team with famine and mana-drain-forced-target troop xD

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 8, 2017, 9:54am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/190 "2017-06-08T09:54:09Z")

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> [@Fourdottwoone](#):
>
> Something like “Boon: Double your Gem Masteries”.

I was thinking of something like this too… and have suggested it before, somewhere or other…

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 8, 2017, 10:44am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/191 "2017-06-08T10:44:15Z")

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You don’t HAVE to use a mono colour team…

The amount of times I see you come in here complaining about this and that, it appears to me that you need to improve the team building aspect of your play.

Cue 🎻

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 8, 2017, 11:13am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/192 "2017-06-08T11:13:39Z")

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I can only repeat, introducing a potentially harmful new defensive passive(cause impervious as devour counter already proves so much fun, right?oh wait…) that will make several balanced troops that are not a problem borderline useless, just to dampen the overwhelming effect of one op troop a bit, is a stupid approach.  
I hope Famine gets manashield himself, that would be some grade A meta level irony.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [June 8, 2017, 11:59am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/193 "2017-06-08T11:59:30Z")

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> [@Gouki](#):
>
> (cause impervious as devour counter already proves so much fun, right?oh wait…)

to me it actually does bring more fun (reduces the unfun moments greatly)

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**Author:** ![jeno](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeno/32/20235_2.png) [@jeno](https://community.gemsofwar.com/u/jeno)\
**Post date:** [June 8, 2017, 12:43pm UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/194 "2017-06-08T12:43:31Z")

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Granite skin  
Impervious  
Aspect of Famine

give him this and that should balance things out in meta. hahaha.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [June 8, 2017, 1:00pm UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/195 "2017-06-08T13:00:32Z")

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> [@jeno](#):
>
> Granite skin  
> Impervious  
> Aspect of Famine

you are loosing the Jinx? that would nerf famine too much, man

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**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [June 13, 2017, 8:23am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/196 "2017-06-13T08:23:26Z")

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Lost another 3 fights in GW today because of Famine. Every fight he gets up in 2 or 3 turns and because of jinx it takes longer so he always gets up before me and one shots everything.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 13, 2017, 8:42am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/197 "2017-06-13T08:42:17Z")

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It may be time to consider specific Famine-killing decks. Have a gem transformer with the lowest cost possible, a +2 banner for a non-blocked color, and a heavy hitter/mana drainer that is fed by the transformer. If you can fill your transformer in two matches, that should beat out a 22-cost Famine unless spells/statuses are involved. Apologies if you’re already doing this.

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**Author:** ![jeno](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeno/32/20235_2.png) [@jeno](https://community.gemsofwar.com/u/jeno)\
**Post date:** [June 13, 2017, 8:46am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/198 "2017-06-13T08:46:47Z")

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they already have one, desdaemona. the issue is famine dominate GW defense and people are too fixated on color day bonus to use or build around her.

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**Author:** ![AngryMidget](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angrymidget/32/10478_2.png) [@AngryMidget](https://community.gemsofwar.com/u/AngryMidget)\
**Post date:** [June 13, 2017, 8:47am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/199 "2017-06-13T08:47:36Z")

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I didn’t lose, but had a 30 minute fight because Famine kept killing a troop and then draining the rest. Summon more troops and then the process was repeated over and over until eventually I baited him with skulls.

I think if Famine simply lost Jinx it wouldn’t be so bad.

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**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [June 13, 2017, 8:56am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/200 "2017-06-13T08:56:44Z")

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I have use Nyx which drains Famine and fills Giant Spider but even with that Famine can still easily get up first especially when my first slot has a lot of mana and I can’t leave skulls because of Psion.

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<div class="post-metadata">

**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [June 13, 2017, 8:59am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/201 "2017-06-13T08:59:14Z")

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That happened to me too but I lost my summoner so I was stuck with a Warhound vs a Famine and Aurora.

If Famine lost jinx I don’t think the mana shield buff would even be needed.

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**Author:** ![ZooKeeper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zookeeper/32/30875_2.png) [@ZooKeeper](https://community.gemsofwar.com/u/ZooKeeper)\
**Post date:** [June 13, 2017, 9:23am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/202 "2017-06-13T09:23:52Z")

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> [@Maxx](#):
>
> Warhound

Interesting.

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<div class="post-metadata">

**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [June 13, 2017, 9:25am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/203 "2017-06-13T09:25:28Z")

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Sir Gwayne summoned it

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<div class="post-metadata">

**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 13, 2017, 9:30am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/204 "2017-06-13T09:30:09Z")

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I don’t think hillbilly famine caused you to lose, I’d say it was the composition of your team by the sound of it…

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 13, 2017, 9:49am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/205 "2017-06-13T09:49:19Z")

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Regardless of team composition, that Famine has Jinx is salt in the mana-draining wound. I would wholeheartedly endorse a change from Jinx to Cursed.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 13, 2017, 9:53am UTC](https://community.gemsofwar.com/t/famine-badly-needs-a-nerf/24338/206 "2017-06-13T09:53:21Z")

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Sure Jinx gives you slightly less surges, but as someone showed above with high masteries even two Jinxes only brings the surge percentage down to just below 50%. Hardly, game changing.

Which should be easily mitigated by, as you said above, banner choice and team design (including link traits were possible).

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