# Explore unlocks at lvl 24

**URL:** <https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 26, 2026, 11:02pm UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747 "2026-05-26T23:02:43Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![kf6dbs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kf6dbs/32/98344_2.png) [@kf6dbs](https://community.gemsofwar.com/u/kf6dbs)\
**Post date:** [May 26, 2026, 11:02pm UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/1 "2026-05-26T23:02:43Z")

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I was going to post this in a new thread but here works too.

 ![Explore Locked](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/4/14fcccc52f6b8e0e0b0ca0c8ca8289ff5cba1c99.jpeg)

I didn’t believe this until someone sent me the unvarnished proof.

Want to know where this stacks up against some of the other unlock requirements:  
Guilds unlock at Hero Level 15  
PvP at Hero Level 18  
Hero Classes at Hero Level 20  
Underspire at Hero Level 24 (same as Explore, for some reason)  
Treasure Hunt not until Hero Level 28  
Arena not until Hero Level 30

I know I hit quadruple figures in Hero Level years ago, but…what?

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**Author:** ![kf6dbs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kf6dbs/32/98344_2.png) [@kf6dbs](https://community.gemsofwar.com/u/kf6dbs)\
**Post date:** [May 26, 2026, 11:56pm UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/2 "2026-05-26T23:56:06Z")

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Since we are classifying this as a “Feature Request/Game Feedback” (of which I do not disagree), let me summarize my feedback more concisely.

I am concerned that the current unlock order for early‑game modes in 9.2 creates a frustrating and inconsistent experience for new players. Explore, Treasure Hunt, and Arena currently all unlock after Guilds and PvP and only Explore is unlocked at the same time as the Underspire. This forces beginners into harder content before they have access to the tools needed to succeed. Soulforge unlocking at HL 38 further delays meaningful progression by preventing players from crafting troops and weapons. I don’t have a concrete opinion on how the new Prestige Levels affect the early game. That is something we are still looking into. The reason this concerns me is that new players are likely to give up rather than sticking with Gems of War if there is no way to meaningfully improve.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [May 27, 2026, 12:04am UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/3 "2026-05-27T00:04:34Z")

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It was moved into a feedback thread as it’s not a bug.

As Explore does unlock at level 24, as per it’s programming, this is not a bug - so doesn’t go into a bug thread.

Feedback around why it shouldn’t be unlocked at level 24, and made available earlier for new players is feedback, as you mention, and was thus moved into a feedback thread.

> [@kf6dbs](#):
>
> my feedback

If it wasn’t unlocking at level 24 or something was going wrong with it unlocking.. then it would be a bug thread.

> [@Gems of War content unlock levels](https://community.gemsofwar.com/t/gems-of-war-content-unlock-levels/89373):
>
> Player Level Game Feature Tutorial? Tutorial Reward 1 Troop level 5 Yes 50 Souls 3 Weapon Tempering Yes 3 Rare Ingots 5 World Map Yes 100 Souls 6 Kingdom Trials 10 Gems 7 Chests Yes 500 Gold 8 Troop Ascension Yes 2 Gold Keys 9 Advanced Troop Level 350 Souls 10 Troop Traiting Yes 50 Gems 11 Daily Plunder 3 Ultra-Rare Ingots 12 Kingdom Tribute 2,000 Gold 13 Pet Levelling 10 White Pet Food 14 Kingdom Levels 250 Writs 15 Guilds 2,000 Gold 16 Battle Keys 4 Go…

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**Author:** ![kf6dbs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kf6dbs/32/98344_2.png) [@kf6dbs](https://community.gemsofwar.com/u/kf6dbs)\
**Post date:** [May 27, 2026, 12:40am UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/4 "2026-05-27T00:40:27Z")

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I don’t think I had implied that it was a bug as per my clarification.

I had originally left that as an observation below a thread that was originally discussing the Explore mode and concurred with the decision to move it.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [May 27, 2026, 12:41am UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/5 "2026-05-27T00:41:29Z")

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I moved it out of a bug thread (or a discussion related to a bug), as while it is related as they are both about Explore - that thread is specific to a bug that is happening and your comment is not related to that bug

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**Author:** ![kf6dbs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kf6dbs/32/98344_2.png) [@kf6dbs](https://community.gemsofwar.com/u/kf6dbs)\
**Post date:** [May 27, 2026, 12:50am UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/6 "2026-05-27T00:50:30Z")

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My point is that we both agree that what I documented should be right where it is under Feature Requests and Game Feedback. As we agree, I fail to understand why we are arguing it.

I did my due diligence to report my feedback. It’s completely up to the developers whether or not to act on it.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [May 27, 2026, 12:51am UTC](https://community.gemsofwar.com/t/explore-unlocks-at-lvl-24/89747/7 "2026-05-27T00:51:41Z")

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We aren’t, I haven’t said I disagree. I was just explaining why I moved your post out of the original thread and why it’s feedback.
