# Explaining Nerfs / Buffs / Alterations (Warning: Hel'a Long)

**URL:** <https://community.gemsofwar.com/t/explaining-nerfs-buffs-alterations-warning-hela-long/1624>\
**Category:** Gameplay Chat (General)\
**Created:** [December 2, 2015, 3:18pm UTC](https://community.gemsofwar.com/t/explaining-nerfs-buffs-alterations-warning-hela-long/1624 "2015-12-02T15:18:06Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![utfanx2](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/utfanx2/32/525_2.png) [@utfanx2](https://community.gemsofwar.com/u/utfanx2)\
**Post date:** [December 2, 2015, 8:17pm UTC](https://community.gemsofwar.com/t/explaining-nerfs-buffs-alterations-warning-hela-long/1624/11 "2015-12-02T20:17:18Z")

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Another recent justified nerf was to Sunweaver.

> [@Sunweaver the indestructible](http://community.gemsofwar.com/t/sunweaver-the-indestructible/947):
>
> I just made a team using Sunweaver and Brian, and the pair is unbelievably powerful. Fighting in a level 10 kingdom, Sunweaver grants 7 to stats and mana, and Brian can boost magic by 6. If Brian casts magic only once on Sunweaver, it will now grant 13 to stats and mana. Considering Sunweaver takes 13 mana to fill, and can cast on itself, the result was ridiculous. Sunweaver instantly filled itself every turn, so that I didn’t even have to touch the board until a skull or match-4+ popped up. I…

Originally, it gave mana based on magic. When paired with a magic gain troop, like the Soothsayer that released at the same time, you could get it to give 13 mana and continuously cast on itself to instantly fill back up. You didn’t have to touch the board until a skull popped up, while gaining 13 stats every turn.

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_[View the full topic](https://community.gemsofwar.com/t/explaining-nerfs-buffs-alterations-warning-hela-long/1624)._
