# Expanded dungeon options

**URL:** <https://community.gemsofwar.com/t/expanded-dungeon-options/30121>\
**Category:** Feature Requests and Game feedback\
**Created:** [September 11, 2017, 1:13am UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121 "2017-09-11T01:13:29Z")\
**Posts on this page:** 6\
**Page:** 2

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [September 13, 2017, 10:28am UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/21 "2017-09-13T10:28:58Z")

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> [@turintuor](#):
>
> Why? Devs can lend the troops for each battle (level 20, full traits)

that destroys hald of the fun of the effort to get the troop level ascend and traiting it. i dont like it plus its against the gacha economy

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**Author:** ![Alkali](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/alkali/32/16151_2.png) [@Alkali](https://community.gemsofwar.com/u/Alkali)\
**Post date:** [September 13, 2017, 5:37pm UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/22 "2017-09-13T17:37:56Z")

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3 units is like 4 units in offense though. Many combinations only need 3 units to work well… the 4th is only there because there’s more space and it won’t damage the team to bring in an additional safety or fodder xD

For hard mode you need to block 2 slots and be left with only 2 working troops.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [September 13, 2017, 11:07pm UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/23 "2017-09-13T23:07:15Z")

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> [@Annaerith](#):
>
> that destroys hald of the fun of the effort to get the troop level ascend and traiting it. i dont like it plus its against the gacha economy

The troops would be taken back after the battle so I don’t see the problem. You will have a sort of teaser of how good a troop could be when he’s ascended and traited so maybe more motivation to have/ascend/trait this troop.  
And as said, every players would be on the same ground.

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**Author:** ![beanie42](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beanie42/32/19802_2.png) [@beanie42](https://community.gemsofwar.com/u/beanie42)\
**Post date:** [September 14, 2017, 2:25am UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/24 "2017-09-14T02:25:22Z")

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> [@WishKiller](#):
>
> I like the idea of dungeons. BUT it does nothing for endgame players…very VERY little challenge or rewards.and only 3 tiny fights a day?.why not make the dungeons respawn every few hours…maybe at least 3 times a day…I mean these are stupidly easy…I am level 1,016 and I can go in with one TDS or 4 dwarven miners and totally crush the dungeons. I bet 3 peasants could destroy the bosses as well,

Funny that you mention dungeons being too easy. Today I forgot to switch out my explore team, so as an experiment I decided to keep going. Finished all 3 with my Princess/Bombot team with only 1 troop lost total (not including those Elspeth whacked).

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**Author:** ![WishKiller](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wishkiller/32/36914_2.png) [@WishKiller](https://community.gemsofwar.com/u/WishKiller)\
**Post date:** [September 14, 2017, 3:03am UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/25 "2017-09-14T03:03:38Z")

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I tried that as well…it was realllly easy

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [September 14, 2017, 3:50am UTC](https://community.gemsofwar.com/t/expanded-dungeon-options/30121/26 "2017-09-14T03:50:35Z")

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Your team should be four different heroes with weapons…

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