# Essence of Evil effects are lumped together (Resolved)

**URL:** <https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455>\
**Category:** Bug Reports\
**Created:** [March 31, 2019, 5:16pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455 "2019-03-31T17:16:21Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)\
**Post date:** [March 31, 2019, 5:16pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455/1 "2019-03-31T17:16:21Z")

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**Platform, device version and operating system:**  
PC, Steam, Windows 7

**What you were expecting to happen, and what actually happened:**  
I was expecting the negative effect to handled seperately. Instead, when the clear chance is activated, all of the effects are cleared (except poison, which has no % to clear itself).

**How often does this happen? When did it begin happening?**  
Twice in as many battles, all effects were gone, except poison, in one turn. While hitting the 10% chance on the first turn is certainly possible for one effect, I find it hard to believe that ALL of the effects hit that 10% singly. It is even harder to believe it happened twice in consecutive matches.

**Steps to make it happen again**  
Use the weapon, and just cycle through turns until the enemy troop clears itself of all effects, except poison.

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [March 31, 2019, 5:27pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455/2 "2019-03-31T17:27:15Z")

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That’s how it works.  
There are no separate cleanse-chance counters for separate effects - if self-cleanse happens it ends them all; any additional effect added resets the counter regardless of how many turns previously placed effects had been active.

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**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [March 31, 2019, 5:37pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455/3 "2019-03-31T17:37:40Z")

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Yeah there was a thread about this recently, or maybe a discussion in the event’s topic. I think a lot of people _want_ separate counters but it’s a double-edged sword.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [March 31, 2019, 5:49pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455/4 "2019-03-31T17:49:05Z")

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Right now it isn’t a double-edged sword, because _any_ new status effect resets the counter for _all_ existing status effects.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [March 31, 2019, 7:09pm UTC](https://community.gemsofwar.com/t/essence-of-evil-effects-are-lumped-together-resolved/53455/5 "2019-03-31T19:09:48Z")

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Aforementioned thread:

> [@(Not a bug) Cumulative chance?](https://community.gemsofwar.com/t/not-a-bug-cumulative-chance/53153/7):
>
> Hey, this is working as intended. Each time you gain a new negative status effect it resets the 10% cumulative chance of the troop being cleansed. When a status effect is cleansed, they are all cleansed at the same time.
