# Epic Tasks Poll

**URL:** <https://community.gemsofwar.com/t/epic-tasks-poll/59403>\
**Category:** Gameplay Chat (General)\
**Created:** [November 22, 2019, 4:16pm UTC](https://community.gemsofwar.com/t/epic-tasks-poll/59403 "2019-11-22T16:16:41Z")\
**Posts on this page:** 1\
**Showing post:** 17

<div class="post-metadata">

**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [November 23, 2019, 11:42pm UTC](https://community.gemsofwar.com/t/epic-tasks-poll/59403/17 "2019-11-23T23:42:08Z")

</div>

My thoughts from the main thread – cap LTs at 10, or remove entirely. If capped, make it so that completing any 6 tasks unlocks them. I think that counts as ‘Other’?

> [@Upcoming Epic Guild Tasks (in 4.7)](https://community.gemsofwar.com/t/upcoming-epic-guild-tasks-in-4-7/59313/371):
>
> It _seems(?)_ clear that uncapped LTs are an issue in the eyes of the Devs in terms of the game economy, and I guess I can [begrudgingly] say I understand why.
> 
> **Let’s rip off the band-aid; life is short. Cap or remove LTs entirely.**
> 
> Chances to pull Troops could even be reviewed following this, as the number of Keys would be fully accounted for (with the exception of Glory – that will obviously need proper capping 😛).

---

_[View the full topic](https://community.gemsofwar.com/t/epic-tasks-poll/59403)._
