# Enraged troop with Aflame trait should be able to burn Impervious troops

**URL:** <https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668>\
**Category:** Support\
**Created:** [August 6, 2018, 2:05pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668 "2018-08-06T14:05:30Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 6, 2018, 2:05pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/1 "2018-08-06T14:05:31Z")

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**What you were expecting to happen, and what actually happened?**  
The enemy troop should be burned. Because it’s written that an enraged attack ignores traits.

**What are the steps to make it happen again?**  
Enrage the 1st troop which has _Aflame_ trait and then match some skulls.

**Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!**  
Just before matching the skull (the 1st troop is Goblin Rocket):  
 ![unknown1](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/2/32476a8b4b94bc65fc71a0c6c3d8ad54e1b18efc.png)  
Just after matching the skull: as one can see, the Golem is not bunred.

 ![unknown](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/3/e3e5b4475589a5701310e01eaa0db3819fd49bf4.png)

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**Author:** ![TimeKnight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/timeknight/32/50221_2.png) [@TimeKnight](https://community.gemsofwar.com/u/TimeKnight)\
**Post date:** [August 6, 2018, 2:09pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/2 "2018-08-06T14:09:06Z")

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I feel like this is intended. Enrage only ignore traits for damage calculation, not temporary stunned them.

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [August 6, 2018, 2:12pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/3 "2018-08-06T14:12:39Z")

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What is occurring is intended.

It is impossible to ever get a status effect onto an impervious troop.

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**Author:** ![vanyel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vanyel/32/32071_2.png) [@vanyel](https://community.gemsofwar.com/u/vanyel)\
**Post date:** [August 6, 2018, 2:16pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/4 "2018-08-06T14:16:04Z")

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What @TimeKnight said. The ignore is a split second thing while dealing damage. To allow freeze, burning, poison to affect the defender would in affect be turning off the impervious trait permanently like a stun, not temporarily just during damage resolution.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 6, 2018, 2:48pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/5 "2018-08-06T14:48:06Z")

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> [@vanyel](#):
>
> The ignore is a split second thing while dealing damage.

If the _Aflame_ trait is applied during this split second the enemy could be burned…  
_Fireproof_ also protects in this situation (just so we don’t focus too much on Impervious trait 🙂 )

Did devs already say their intention about that?

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**Author:** ![vanyel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vanyel/32/32071_2.png) [@vanyel](https://community.gemsofwar.com/u/vanyel)\
**Post date:** [August 6, 2018, 3:29pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/6 "2018-08-06T15:29:04Z")

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> [@Tacet](#):
>
> What is occurring is intended.
> 
> It is impossible to ever get a status effect onto an impervious troop.

Even IF for that split second a status affect like burn were applied due to rage deactivating all protective traits (which it doesn’t), as soon as damage resolution were completed the status affects would fall off due to impervious or fireproof or whatever other protection the defender has being reactivated. You would never see the defender actually take any damage from those status affects because they don’t activate damage until the start of defender’s turn and the protections would reactivate and wipe the status affects before defender gets that turn.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [August 6, 2018, 8:30pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/7 "2018-08-06T20:30:40Z")

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I think this is a case of misinterpretation. Enrage should point out that only Damage Reducing traits are ignored, nothing else.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [August 6, 2018, 8:47pm UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/8 "2018-08-06T20:47:24Z")

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Does it really need to say only the attack portion is effected?  
 ![Screenshot_20180806-154427](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/6/96bbaa50465168d57b567c83a53433cdef254125.jpg)  
Should this say unless 4 or 5 skulls are matched?  
 ![Screenshot_20180806-154612](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/9/29d006ee5e80186046cd2004f66ebad03afad138.jpg)

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 7, 2018, 12:40am UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/9 "2018-08-07T00:40:47Z")

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I don’t see the problem: if your attack burns the enemy and the traits are ignored during your attack, it could mean that no immunity can be applied.

Enrage is not a super OP status effect and giving the possibility to apply status effect on immuned troops will not make it OP.

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [August 7, 2018, 12:58am UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/10 "2018-08-07T00:58:05Z")

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I always thought that these protective traits were working for the application of the status effect only. So if a troop with _Fireproof_ is stunned and then burned asap the stun is removed, the burn is also removed…

That’s explain why it’s not working with Enrage…

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**Author:** ![JensenAckles](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jensenackles/32/43322_2.png) [@JensenAckles](https://community.gemsofwar.com/u/JensenAckles)\
**Post date:** [August 8, 2018, 7:38am UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/11 "2018-08-08T07:38:54Z")

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Enrage only ignores traits like armored not impervious the Aflame doesn’t ignore traits either

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [August 8, 2018, 8:08am UTC](https://community.gemsofwar.com/t/enraged-troop-with-aflame-trait-should-be-able-to-burn-impervious-troops/43668/12 "2018-08-08T08:08:21Z")

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@turintuor is exactly right, the text does imply all traits should be bypassed, even invulnerability.  
But it probably is working as intended, but rage would certainly be even more useful and fun if it did work that way.
