# Endlessly chaining turns with generator troops

**URL:** https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950
**Category:** Feature Requests and Game feedback
**Created:** [August 18, 2023, 4:32am UTC](https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950 "2023-08-18T04:32:37Z")
**Posts on this page:** 4
**Page:** 2

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### Author: ![DAeron](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/daeron/32/89036_2.png) [@DAeron](https://community.gemsofwar.com/u/DAeron)
#### Post date: [August 19, 2023, 11:44am UTC](https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950/23 "2023-08-19T11:44:06Z")

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No that isnt the definition of imbalance. As said by many people, there are counter strategies to beat teams like this. The lack of a viable counter is the definition of imbalance.

I would argue that Elementalist’s trait is imbalanced, with the 100 Talent there is only 2 option to counter a maxed out elementalist, Curse + Stun or Killing it

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### Author: ![aapeli](https://avatars.discourse-cdn.com/v4/letter/a/8edcca/32.png) [@aapeli](https://community.gemsofwar.com/u/aapeli)
#### Post date: [August 19, 2023, 1:16pm UTC](https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950/24 "2023-08-19T13:16:25Z")

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Alright then, I’m seeing your point there. Snap-Freeze counters this team and there are classes that have that. If they don’t have it, then this team wins with high probability. It just _looks stupid_ when there’s no need to match gems and repeatedly casting one ability brings down whole enemy team. But win rate against organized teams is in line with other strategies and so this team isn’t overpowered. Balance can be rock-paper-scissors and doesn’t have to depend on in-game timing and choices.

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### Author: ![Kezef](https://avatars.discourse-cdn.com/v4/letter/k/8e8cbc/32.png) [@Kezef](https://community.gemsofwar.com/u/Kezef)
#### Post date: [August 19, 2023, 1:24pm UTC](https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950/25 "2023-08-19T13:24:57Z")

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> [@aapeli](#):
>
> Snap-Freeze counters this team and there are classes that have that.

Snap Freeze is a _potential_ counter to this sort of team, but that doesn’t help you if it doesn’t hit an opposition troop of the proper color and/or if the troop it aims for is Insulated (or Impervious).

Mind you, this hasn’t been an issue for me in Bracket 1 Guild Wars (PS4) because I can count the number of these teams I’ve seen set as opposition defenses without needing the fingers of a second hand – or even most of the fingers on the first hand. And one can usually skip them while grinding through PvP, not that I do very much of that anymore.

But it’s still relatively close to an “I win” button for an opposition defense, at least if they get the paradigm up and running. Which is something that they can do rather quickly under a great many of circumstances. It’s not that it can’t be stopped, just that it’s ruthlessly effective if you don’t have a solution for it quickly.

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### Author: ![Sinnycool](https://avatars.discourse-cdn.com/v4/letter/s/f14d63/32.png) [@Sinnycool](https://community.gemsofwar.com/u/Sinnycool)
#### Post date: [August 19, 2023, 3:08pm UTC](https://community.gemsofwar.com/t/endlessly-chaining-turns-with-generator-troops/80950/26 "2023-08-19T15:08:20Z")

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If there is a counter its working as intended. You can freeze the enemy. You can scout the enemy team b4 the battle. You can stun queen beatrix etc. I like the loopy journey troops because its easy to explain to everyone how to use and makes some things impossible to lose. Most of the time people are on here complaining things are 2 hard tho so i applaud you for pointing out a win button everyone has been using. These troops make everything in the game way 2 easy so be careful complaining about it just because you lost 1 pvp battle or whatever. Scout elementalist freeze stun etc is all you can do

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