# Dungeon Feedback

**URL:** <https://community.gemsofwar.com/t/dungeon-feedback/77122>\
**Category:** Official News\
**Created:** [September 30, 2022, 5:57am UTC](https://community.gemsofwar.com/t/dungeon-feedback/77122 "2022-09-30T05:57:13Z")\
**Posts on this page:** 1\
**Showing post:** 290

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [October 15, 2022, 9:41am UTC](https://community.gemsofwar.com/t/dungeon-feedback/77122/290 "2022-10-15T09:41:52Z")

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Posting feedback from separate thread here.

> [@Gem Dragon Community Drop Rates](https://community.gemsofwar.com/t/gem-dragon-community-drop-rates/77297/63):
>
> Yeah, individual players shouldn’t be the casualties of RNG at the granular scale, even if it averages out over the larger. It’s not cool, or fair, or okay, and it’s lazy design at the expense of random players. Poor experiences of RNG are at their most exacerbated when (a) the chance of success is not particularly high, (b) the payout is large, and (c) number of trials is small. Dragons are a great example of this; Path of Glory Mythics are another (where following years of requests and feedb…

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