# Dropping ranks faster than climbing them

**URL:** <https://community.gemsofwar.com/t/dropping-ranks-faster-than-climbing-them/7971>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 5, 2016, 6:33am UTC](https://community.gemsofwar.com/t/dropping-ranks-faster-than-climbing-them/7971 "2016-06-05T06:33:10Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![Cell](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cell/32/5524_2.png) [@Cell](https://community.gemsofwar.com/u/Cell)\
**Post date:** [June 5, 2016, 5:28pm UTC](https://community.gemsofwar.com/t/dropping-ranks-faster-than-climbing-them/7971/29 "2016-06-05T17:28:37Z")

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I thought of a possible solution to the ranked rewards dilemma here:

> [@Possible Solution to Ranked rewards](http://community.gemsofwar.com/t/possible-solution-to-ranked-rewards/7986):
>
> So I have been following the threads And And came to what I feel may be a middle ground to ranked rewards. First off I believe that ranked rewards are quite fine as it is but with over 25k players 96+% of us will be unable to reach a place to obtain even the lowest ranked reward with a useful arcane stone (1000th place) so I pondered about having 2 ranked reward areas, one exactly as it is now based on your standings at the end of the week, and another based on the Tier rewards with just m…

I think that this approach is much better then capping what a player can earn daily

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