# Dragon's Eye weapon issue

**URL:** <https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945>\
**Category:** Support\
**Created:** [November 11, 2017, 4:26pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945 "2017-11-11T16:26:03Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![shurikvz](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@shurikvz](https://community.gemsofwar.com/u/shurikvz)\
**Post date:** [November 11, 2017, 4:26pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/1 "2017-11-11T16:26:03Z")

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**What you were expecting to happen, and what actually happened?**  
Expected 28 gems destroyes on cast. Actually only 15 gems destroyed.

**What are the steps to make it happen again?**  
Cast with Dragon’s Eye weapon

**Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!**

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/c/3cc21046a8abe97f8ebe052c35b8f6b09385243b.jpeg "Gems of war issue") ](https://www.youtube.com/watch?v=mbuhSBL4GWQ)

[https://youtu.be/mbuhSBL4GWQ](https://youtu.be/mbuhSBL4GWQ)  
time about 00:06

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 11, 2017, 4:45pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/2 "2017-11-11T16:45:08Z")

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This is going to depend on whether or not the game enforces all 28 destroyed Gems to be unique. If it allows the same Gem slot to be selected a second time, even if already destroyed, then the actual average expected destroy count is in fact:

64\*(1-((63/64)^28) ≈ 22.82

15 is on the low end of the distribution curve here but not out of the question. If instead a given slot is only allowed to be destroyed once (which is a reasonable expectation given the wording), then of course you’re being short-changed by a considerable amount.

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**Author:** ![KrudlerTheHorse](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/krudlerthehorse/32/9505_2.png) [@KrudlerTheHorse](https://community.gemsofwar.com/u/KrudlerTheHorse)\
**Post date:** [November 11, 2017, 4:46pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/3 "2017-11-11T16:46:13Z")

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I had it all typed… Damn you Lyya! Good answer.

OT: Merlion’s cast doesn’t seem to obey this oddity of Random selection. Like Ships Cannon does. More testing needed.

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**Author:** ![shurikvz](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@shurikvz](https://community.gemsofwar.com/u/shurikvz)\
**Post date:** [November 11, 2017, 4:55pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/4 "2017-11-11T16:55:01Z")

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Yes, i understand that game selected duplicate gems. But as you say i was expected that it will be 28 unique gems.  
And in case if the game works as intended then description should be changed to something like “_destroy up to 28 gems_” I think.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [November 11, 2017, 4:57pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/5 "2017-11-11T16:57:11Z")

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I’ve never observed other random gem destroyers behave like this, though. I’ve had situations where I got Marilith boosted up to destroy exactly 64 gems, and she invariably destroyed the entire board several times in a row. It would be odd that they created a new mechanic specifically for this weapon and then didn’t document it.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 11, 2017, 5:03pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/6 "2017-11-11T17:03:02Z")

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You’re right, and I just checked the data. It’s a bug, and I know the cause.

The weapon text should in fact be reading: “Destroy [(Magic / 2) + 1] Gems. Transform a random enemy into a Baby Dragon.”

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [November 11, 2017, 9:29pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/7 "2017-11-11T21:29:32Z")

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Which would have been immediately noticed if even a single person had tested it before release.

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**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [November 11, 2017, 11:22pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/8 "2017-11-11T23:22:29Z")

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There is no QA in this game. They write code and push it out to servers for us to alpha test to them. Its like they are creating a game for someone else and we are part of the dev cycle to find the bugs.

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**Author:** ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)\
**Post date:** [November 12, 2017, 12:34am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/9 "2017-11-12T00:34:30Z")

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I can understand if an obscure bug occurs that requires specific conditions that would be understandable to miss in testing, but there is no excuse for this one.

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [November 12, 2017, 10:42pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/10 "2017-11-12T22:42:34Z")

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We’re aware of this issue and a text fix should be going out soon.

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**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [November 12, 2017, 11:42pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/11 "2017-11-12T23:42:02Z")

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Is the fix going to make it destroy 25 (or whatever) gems without the ability to duplicate spots (cause honestly, it says destroy X number of gems, if a slot is chosen twice its not actually destroying a gem the second time as the slot is already empty)?

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**Author:** ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)\
**Post date:** [November 12, 2017, 11:47pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/12 "2017-11-12T23:47:25Z")

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The issue was that the text on the card didn’t match what the spell was actually doing. As @Lyya mentioned, the text should be saying [Magic / 2] + 1, not [Magic] for the number of gems destroyed. So the 15 gems reported by the OP was correct, as 28 magic / 2 = 14 + 1 = 15 total gems destroyed. There should be no doubling up of gem spots.

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**Author:** ![Clark](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/clark/32/29631_2.png) [@Clark](https://community.gemsofwar.com/u/Clark)\
**Post date:** [November 12, 2017, 11:48pm UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/13 "2017-11-12T23:48:36Z")

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Thank you for official clarification.

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [November 13, 2017, 12:31am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/14 "2017-11-13T00:31:56Z")

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> [@Fleg](#):
>
> Which would have been immediately noticed if even a single person had tested it before release

But why test something that 99.9999% of players are never going to use once?

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**Author:** ![Colt](https://avatars.discourse-cdn.com/v4/letter/c/c67d28/32.png) [@Colt](https://community.gemsofwar.com/u/Colt)\
**Post date:** [November 13, 2017, 1:00am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/15 "2017-11-13T01:00:01Z")

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How about when you have a troop down to 7 life and it switches that troop to a baby dragon fully healthy at 53 life. Kind of helps the opposition more than you.

If baby dragon enters at same health I could squash it like a bug. At full health it has a great shot to transform into another dragon which is a whole other issue.

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**Author:** ![Sidousai](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sidousai/32/604_2.png) [@Sidousai](https://community.gemsofwar.com/u/Sidousai)\
**Post date:** [November 13, 2017, 1:16am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/16 "2017-11-13T01:16:30Z")

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> [@Colt](#):
>
> How about when you have a troop down to 7 life and it switches that troop to a baby dragon fully healthy at 53 life.

But… why would you want to transform it when it only has 7 life left? 🤨  
It’s all situational, really.  
If a Draakulius with 7 life left is about to fire next round and decimate my entire party, then I guess I’ll take my chances with a Baby Dragon.

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<div class="post-metadata">

**Author:** ![Colt](https://avatars.discourse-cdn.com/v4/letter/c/c67d28/32.png) [@Colt](https://community.gemsofwar.com/u/Colt)\
**Post date:** [November 13, 2017, 1:20am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/17 "2017-11-13T01:20:46Z")

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It transforms a random enemy. You don’t get a choice

The way it is Dragonator 3000 is a much better choice for dragon class. I use black manacles though.

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [November 13, 2017, 4:18am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/18 "2017-11-13T04:18:14Z")

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Test important things, like can you actually click on merlantis to pick it. How that got missed…

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<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 13, 2017, 5:14am UTC](https://community.gemsofwar.com/t/dragons-eye-weapon-issue/32945/19 "2017-11-13T05:14:10Z")

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[Dragon’s Eye](http://gowdb.com/weapons/1157) text appears to be fixed.
