# Diseased - just half a Silence?

**URL:** <https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [March 22, 2016, 1:08pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846 "2016-03-22T13:08:12Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 22, 2016, 1:08pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/1 "2016-03-22T13:08:12Z")

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This one has been annoying me for some time now. Silence prevents all mana gain, Diseased just halves it. They both wear off based on the same formula. Technically, that makes Diseased half a Silence, which feels pretty redundant. How about cranking up the uniqueness and scariness factor a little, by also draining one point of mana each turn it is active? It does seem to fit the theme…

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [March 22, 2016, 5:09pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/2 "2016-03-22T17:09:12Z")

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Disease does need to be buffed. The slight difference they have now is that disease has a lot less counters and plays better with a troop like a fully traited Psion. The issue with its synergy now is the best disease troop is the same color as the best troop to support disease.

Adding 1 mana lost per turn would definitely make disease a viable consideration opposed to silence. Another change it could have instead of that could be 1 random stat loss per turn. The third possible option could be to make it like poison by removing the 10% cumulative chance to be cleansed.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 22, 2016, 5:20pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/3 "2016-03-22T17:20:45Z")

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Perhaps disease could spread and infect adjacent troops?

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**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [March 22, 2016, 5:25pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/4 "2016-03-22T17:25:31Z")

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> [@Jainus](#):
>
> Perhaps disease could spread and infect adjacent troops?

That or cut their magic powers in half for the infected troop while diseased? That would make it quite effective.

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**Author:** ![ZeZign](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zezign/32/13752_2.png) [@ZeZign](https://community.gemsofwar.com/u/ZeZign)\
**Post date:** [March 22, 2016, 6:53pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/5 "2016-03-22T18:53:49Z")

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Diseased is nice as is. It doesn’t need a change. I find it much more accessible than the frozen trait.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [March 22, 2016, 6:54pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/6 "2016-03-22T18:54:12Z")

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The ‘drain 1 mana per turn’ is thematically excellent but presents the problem of making the troop unable to charge and cast without an extra turn. You charge, end turn, opponent takes their turn, your turn _and you lose 1 mana_. So that’s iffy to work with. A 50% chance to lose the mana would cause, uhh, recall bias problems…

The disease spreading would be neat of course.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 22, 2016, 7:26pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/7 "2016-03-22T19:26:10Z")

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> [@Jainus](#):
>
> Perhaps disease could spread and infect adjacent troops?

While being somewhat fitting to the disease theme, that would be a huge kick in the balls of Venbarak. 😉

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [March 22, 2016, 7:28pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/8 "2016-03-22T19:28:23Z")

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> [@Gouki](#):
>
> While being somewhat fitting to the disease theme, that would be a huge kick in the balls of Venbarak.

That actually wouldn’t be a problem. Any effect being reapplied resets the timer, so any troop with disease all would basically be a ever lasting disease. The problem with a spread is even a single disease could end up just looping a refresh across an entire team.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 22, 2016, 7:34pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/9 "2016-03-22T19:34:22Z")

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But his chance of applying disease is so low, with a spreading disease effect, a single target 100% disease (burning scythe for example) would probably be more effective to get all enemies diseased than Venbarak is.

In any case this change to disease would diminish his spells strength, and either the chance on his disease should be increased or the damage of his spell itself increased to make up for it.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 22, 2016, 7:39pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/10 "2016-03-22T19:39:03Z")

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All of these debates on the disease spreading idea - varies on the relative percentage chances of spreading vs cleansing…

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [March 23, 2016, 2:08am UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/11 "2016-03-23T02:08:38Z")

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An alternate idea is that disease could prevent mana surges for troops of the affected color.

Goblin gets diseased, Shaman prepares a 5 green line for them, BAM, only 3 mana instead of 5!  
That’s gotta sting.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [March 23, 2016, 3:45am UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/12 "2016-03-23T03:45:17Z")

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You mean 3 instead of 10?

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [March 23, 2016, 6:00am UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/13 "2016-03-23T06:00:40Z")

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> [@Jainus](#):
>
> You mean 3 instead of 10?

No, I mean 3 instead of 5. Diseased already halves mana gain (reducing 10 to 5), if it ignored mana surges on top of that, it’d make 5 (because no surge) into 3 (because mana halving). Doubly effective!

That’s just my idea anyway, I think it fits disease well without making it too obnoxious.

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**Author:** ![xSidarothx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/xsidarothx/32/478_2.png) [@xSidarothx](https://community.gemsofwar.com/u/xSidarothx)\
**Post date:** [March 23, 2016, 7:56am UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/14 "2016-03-23T07:56:27Z")

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Well you are right. But I for one think it is _meant to be_ weaker than silence. Just look at the mana cost. Venbarak also delivers a hurty amount of aoe damage, while all the Silent One does is the silence.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 23, 2016, 9:35am UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/15 "2016-03-23T09:35:15Z")

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Silent One has a 100% chance for the effect, Venbarak is only a 30% chance.

I really like the idea of preventing mana surges, fits in well. It should probably behave similar to Frozen, hit all colors of the diseased unit. I don’t think spreading disease is a good approach, based on the numbers it will either dissipate fast or keep bouncing around forever after a single application.

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 23, 2016, 3:39pm UTC](https://community.gemsofwar.com/t/diseased-just-half-a-silence/4846/16 "2016-03-23T15:39:54Z")

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I think you are both right and the truth lies in the middle.  
If you compare Silent One and Venbarak disease indeed seems to come at a lower opportunity cost as silence, and is meant to be less powerfull than silence.  
But there is still a lot of room between current disease and silence in terms of power and disease sure could use some extra effect to make it more relevant and add more flavour to it at the same time.

With any of the proposed changes to disease in this thread, silence would still be significantly more powerful, but disease would get more relevance than it currently has.
