# Disabling a trait (temporarily)

**URL:** https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333
**Category:** Feature Requests and Game feedback
**Created:** [March 28, 2020, 9:10pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333 "2020-03-28T21:10:38Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![ArtKi](https://avatars.discourse-cdn.com/v4/letter/a/e95f7d/32.png) [@ArtKi](https://community.gemsofwar.com/u/ArtKi)
#### Post date: [March 28, 2020, 9:10pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/1 "2020-03-28T21:10:39Z")

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The 3rd trait for the Stormcaster hero gives a lightstorm at the start of every turn.

I’m using a Stryx team with a stormcaster hero and Phoenicia. Phoenicia needs a firestorm to be worthwhile. The Stormcaster is using the Phoenix crossbow to set off a firestorm. If I had the 3rd trait enabled… Phoenicia would never be able to get the double damage bonus off firestorm.

So a toggle button to disable a trait would be handy thing.

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### Author: ![Jerry\_the\_skunk](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jerry_the_skunk/32/53897_2.png) [@Jerry\_the\_skunk](https://community.gemsofwar.com/u/Jerry_the_skunk)
#### Post date: [March 28, 2020, 10:17pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/2 "2020-03-28T22:17:33Z")

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I’ve been thinking about this suggestion a year ago, but changed my mind since. In some cases, especially when it involves the invisibility trait, being able to deactivate traits selectively might increase an already strong advantage a bit too much.  
I’ve run into a thief setup, where the summoned bandits did not have invisibility, yet the thief hero did. Not a pretty one to fight against, I have to say.

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [March 28, 2020, 10:27pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/3 "2020-03-28T22:27:52Z")

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> [@Jerry\_the\_skunk](#):
>
> In some cases, especially when it involves the invisibility trait, being able to deactivate traits selectively might increase an already strong advantage a bit too much.  
> I’ve run into a thief setup, where the summoned bandits did not have invisibility, yet the thief hero did. Not a pretty one to fight against, I have to say.

I think it would increase parity between players, though.

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### Author: ![Megaqwerty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/megaqwerty/32/58238_2.png) [@Megaqwerty](https://community.gemsofwar.com/u/Megaqwerty)
#### Post date: [March 29, 2020, 3:24pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/4 "2020-03-29T15:24:45Z")

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This and the ability to disable weapon affixes. There are weapons such as Mang that shouldn’t be fully upgraded because of random gem creation/destruction.

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### Author: ![Sublime\_Eimar](https://avatars.discourse-cdn.com/v4/letter/s/a88e4f/32.png) [@Sublime\_Eimar](https://community.gemsofwar.com/u/Sublime_Eimar)
#### Post date: [March 29, 2020, 10:39pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/5 "2020-03-29T22:39:14Z")

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I feel as though they should change weapon affixes for weapons with this problem, so that it’s always worthwhile fully upgrading every weapon.

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### Author: ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)
#### Post date: [March 29, 2020, 11:47pm UTC](https://community.gemsofwar.com/t/disabling-a-trait-temporarily/62333/6 "2020-03-29T23:47:08Z")

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Mang can be fully upgraded. Random gem creation/destruction are fine on their own, it’s only when casting a weapon spell that transforms gems (like Doomed Blade for example) and you’re relying on the extra turn that those upgrades can backfire badly.
