# Devs stop making bad Upgrades

**URL:** <https://community.gemsofwar.com/t/devs-stop-making-bad-upgrades/48490>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 6, 2018, 4:33pm UTC](https://community.gemsofwar.com/t/devs-stop-making-bad-upgrades/48490 "2018-11-06T16:33:52Z")\
**Posts on this page:** 1\
**Showing post:** 43

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [November 13, 2018, 4:54pm UTC](https://community.gemsofwar.com/t/devs-stop-making-bad-upgrades/48490/43 "2018-11-13T16:54:36Z")

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> [@SpaceOddity](#):
>
> This is why a feature allowing everyone to customize which upgrades they consider a good one and want to have active would be a solution that would not only work now, but for future weapons as well.

It’s just that we’ve already traveled down that road a long time ago. We didn’t find anybody willing to listen.

> [@Option to remove weapon upgrades](https://community.gemsofwar.com/t/option-to-remove-weapon-upgrades/46648/14):
>
> The easiest solution would be to allow us to activate/deactivate weapon upgrades once we bought them, somewhat similar to how we pick talents. Don’t like your Mang to lose you Boss Raid battles? Deactivate the Warm upgrade. Don’t like your Dawnbringer to mess up the board? Deactivate the Dawn and the Hot upgrade. Feeling lucky with a fireworks team? Activate them again. Yes, that’s the lazy way out, I’d rather see some upgrades that help you more than hurt you. No point in addressing it again t…

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_[View the full topic](https://community.gemsofwar.com/t/devs-stop-making-bad-upgrades/48490)._
