# Devs: How many moves does the AI look "ahead"?

**URL:** <https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 29, 2017, 6:07am UTC](https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600 "2017-06-29T06:07:24Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [June 29, 2017, 7:42am UTC](https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600/8 "2017-06-29T07:42:27Z")

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> [@Gilgamesh](#):
>
> However the cat is out of the bag that “random” gem creation is anything but…

I think we’ve been pretty up-front about that a number of times since it was implemented 15-18 months ago.

Usually you don’t even notice this behavior kicking in though… it was mainly included to stop unpleasant amounts of extra turns happening when a troop/board started looping, and seldom kicked in until at least 3-5 extra turns had been obtained.  
After we re-balanced the number of gems created during gem-spam to not scale off magic, it became quite rare in fact.

I think it was only when the bug was introduced a few days ago that it became really noticeable again. And we’ve toned that right down again now, so it should be close to where it was before.

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