# Devs: How many moves does the AI look "ahead"?

**URL:** <https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 29, 2017, 6:07am UTC](https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600 "2017-06-29T06:07:24Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![GoldPhoenix0](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/goldphoenix0/32/35599_2.png) [@GoldPhoenix0](https://community.gemsofwar.com/u/GoldPhoenix0)\
**Post date:** [June 29, 2017, 7:07am UTC](https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600/3 "2017-06-29T07:07:01Z")

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This thread goes into more detail on how the Console AI works, (and explains what the current PC AI does as well slightly)

> [@How often are YOU running into the "super lucky" opponents?](http://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082/122):
>
> Hey @RyuuHou24 and everyone else, I can confirm that we did change the AI in our last Console 2.1.5 as stated in the patch notes. I’m not sure we have ever misled anyone about this, but I cannot comment for before we took over development of the game. There were issues with the AI system which was in the console version before 2.1.5, which was getting some complaints on the forums. While looking into this code, there was sections where it would first check for a 4 of a kind, then a skull match…

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_[View the full topic](https://community.gemsofwar.com/t/devs-how-many-moves-does-the-ai-look-ahead/26600)._
