# Devs, enough is enough, Communicate!

**URL:** <https://community.gemsofwar.com/t/devs-enough-is-enough-communicate/26797>\
**Category:** Uncategorized\
**Created:** [July 2, 2017, 5:43pm UTC](https://community.gemsofwar.com/t/devs-enough-is-enough-communicate/26797 "2017-07-02T17:43:18Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [July 3, 2017, 7:30am UTC](https://community.gemsofwar.com/t/devs-enough-is-enough-communicate/26797/16 "2017-07-03T07:30:24Z")

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> [@Darkness](#):
>
> So when are you going to fix the gemspawner mess? 'cause the “fix” you introduced last week has made things significantly worse instead of better…

I think we deployed out about 5 or 6 updates to that last week, each one incrementally improving it.  
Stats-wise, it looks to me very close to how the old system was… but we’ll be making a few more tweaks tomorrow I believe.

> [@Darkness](#):
>
> constant extra turns the AI gets from gemspwaning, whereas the human player hardly gets them anymore

That’s not really the how it works… it functions equally for both sides, I’m very certain.

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