# Devour Skill / Bad for the Game

**URL:** <https://community.gemsofwar.com/t/devour-skill-bad-for-the-game/8239>\
**Category:** Uncategorized\
**Created:** [June 10, 2016, 4:58pm UTC](https://community.gemsofwar.com/t/devour-skill-bad-for-the-game/8239 "2016-06-10T16:58:20Z")\
**Posts on this page:** 1\
**Showing post:** 101

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 11, 2016, 8:14pm UTC](https://community.gemsofwar.com/t/devour-skill-bad-for-the-game/8239/101 "2016-06-11T20:14:31Z")

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> [@Koolbiird](#):
>
> Of course, I don’t agree, but I truly believe you couldn’t debate Great Maw’s third trait working as intended.

I beleive it is working but the way gem matches are handled are what is making it appear broken. This is not maw’s third traits fault but how gems are handled. As the mod confirms the problem.

> [@The "T-glitch": Intentional?](https://community.gemsofwar.com/t/the-t-glitch-intentional/7874/8):
>
> 1 - if you get a line of gems, a mana surge will double the mana collected.2 - any pluses via traits or banner is applied after the doubling.3 - for a huge mass of skulls, it is broken into the largest possible single match, and then every additional straight match is calculated separately. That means additional surge, bonus, etc.

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