# Dev Q and A Question Gathering Time!

**URL:** <https://community.gemsofwar.com/t/dev-q-and-a-question-gathering-time/34109>\
**Category:** Official News\
**Created:** [December 17, 2017, 4:42am UTC](https://community.gemsofwar.com/t/dev-q-and-a-question-gathering-time/34109 "2017-12-17T04:42:07Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [December 17, 2017, 7:13am UTC](https://community.gemsofwar.com/t/dev-q-and-a-question-gathering-time/34109/31 "2017-12-17T07:13:42Z")

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Are there any plans to rework the hero leveling system, hero masteries, and hero classes?

It is currently impossible to reach level 10,000 due to it taking somewhere around 100+ years with how it scales.

Hero masteries have been useless for ages, and lose all value beyond getting the tier 40 weapon for every color, which is done as low as level 240.

Hero classes are extremely unbalanced compared to each other, with a few being vastly superior to others. I made a post somewhat recently about some possible suggestions that could help to fix it based on the current system:

> [@Can we get a rebalance for the original unused hero classes?](https://community.gemsofwar.com/t/can-we-get-a-rebalance-for-the-original-unused-hero-classes/32961):
>
> Many of the original hero classes that were released as the first classes introduced into Gems of War have gotten very little usage since their release. Many of them are only used to get 250 wins, then never touched again. With the addition of the two most recent hero classes, many of the other hero classes are left in a much weaker state. It isn’t that the new hero classes are too strong; the older ones are simply too weak. Here are some possible rebalance changes to some of the older hero cl…

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_[View the full topic](https://community.gemsofwar.com/t/dev-q-and-a-question-gathering-time/34109)._
