# Dev Q & A (3.5 Update, Monday 2/7/18)

**URL:** <https://community.gemsofwar.com/t/dev-q-a-3-5-update-monday-2-7-18/41560>\
**Category:** Official News\
**Created:** [June 25, 2018, 12:51am UTC](https://community.gemsofwar.com/t/dev-q-a-3-5-update-monday-2-7-18/41560 "2018-06-25T00:51:56Z")\
**Posts on this page:** 1\
**Showing post:** 125

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [July 2, 2018, 2:36am UTC](https://community.gemsofwar.com/t/dev-q-a-3-5-update-monday-2-7-18/41560/125 "2018-07-02T02:36:20Z")

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## Dev Stream Notes

Why were hero classes re-worked?  
A: 3 pillars of design regarding features:  
– Dev’s vision of feature, player feedback, analytical (in-game performance) feedback  
– 2 out of 3 need to be out of alignments for a change/correction to be considered.  
– Analytic data reported that heroes weren’t being used by players.  
– Dev’s vision were for players to use heroes, and feedback was harsh regarding Dawnbringer in arena.  
– Thus hero classes were reworked.

Q: Do mana bonuses at start of combat stack?  
– No, highest bonus takes priority and is applied.

Q: Thoughts on talent trees:  
– Perks were outdated and underpowered.  
– Perks were limited and resulted in everyone having the “same” hero character for a class.  
– Looked at other RPGs for inspiration for talent system.  
– On why some talent trees are shared between classes → too similar for too many classes to be unique.  
– Next class: Runepriest. Coming this weekend. Talent trees: Stone, Knowledge, Guardian. class weapon: Runeforger.  
– One talent tree (Water) is not currently available, because there is no class (yet) that specializes in polearms.

## Q: Weapons and Ingots

A: – Reworked through the same logical processes as hero class (see above)  
– Old weapons were outdated and not in-line with current power levels in-game (in general)  
– More “Dawnbringer-like” weapons coming in the future. (Not designed yet, possible forum design competition?)

– Ingot feedback  
– VIP chests - yes. LT tasks - no Explore - no  
– Sirran was receptive for ingots dropping out of 40k seal chests (not below 40k)  
– New mode coming in 3.6 to earn ingots  
– Old weapons will remain in glory/cash shop. New weapons coming in the future (3.6?) to deal with kingdom level issues.

## Kingdom Rework

– Old system was very outdated, was only designed to 5 stars and was band-aided to reach 10 stars (hence the soft cap that was in place).  
– The need to expand beyond 10 stars granted the opportunity to re-do the kingdom power system to be designed for the future, instead of band-aiding the band-aid.  
– New system allowed for tasks beside just leveling/traiting troops to earn kingdom stars. More task types could be added in the future, if designed.  
– Next old kingdom rework: Pan’s Vale (in progress). Kingdom theme will be stat stealing.  
– More kingdom reworks coming in the future.

## On teams starting with half mana (Ex: Divine Ishbala)

– Devs are observing the issue currently.  
– More half mana start troops coming in the future  
– Corrections may be made (no promise)

## The future

– New world map (higher res) coming in 3.6.  
– More space for more kingdoms (think map zooming out than where the camera is now)  
– Room for one more kingdom in old map → Called Sin of Mirage (next kingdom).  
– Occupies empty space in SW corner of map.  
– Quest giver will be Luther to acknowledge that Luther was the first quest giver and will be the last quest giver on the old map “to end the current story”  
– Staying quiet on new 3.6 game mode. “Core game mode”, like Treasure Hunt but “different”, involves fighting AI teams?  
– PvP mode looking to re-worked in the future (post 3.6). More ranking modes/leaderboards being considered. Design theory to avoid fighting the same 2-3 meta teams all the time at the high-end. Improved matchmaking.

## Lore

Human kingdoms at peace with each other? Generally, with standard human disagreements. Originally came from the same mega-kingdom; split into factional kingdoms at some point.

## Misc/ Speed Round Questions

– Pet food as shop bonuses: Being considered  
– Dev thoughts on 3.5 → Likes: Game retention rates are very high, high user playtime. Dislikes: PvP metas block out other teams. Some game modes are still outdated.  
– Guild Wars looking to be reworked in patch after 3.6. Possible entire system re-do. "Want to correct guild issues “right”.  
– Treasure maps → Thoughts being considered for what to do with the mountain of maps. Sirrian wants to do more than just “spend more maps at once to earn greater rewards” as a band-aid.

Something, something, Worldbreaker’s parents fan-fiction.  
This week’s mythic has a rather interesting name anagram.

Chat went fast this time, so I might have missed something somewhere along the session and might have paraphrased something incorrectly when I was rushing to keep up at certain parts of the stream.

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