# Dev Q & A (28th of April) 7 PM PDT

**URL:** <https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709>\
**Category:** Official News\
**Created:** [April 26, 2021, 4:08am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709 "2021-04-26T04:08:55Z")\
**Posts on this page:** 18\
**Page:** 4

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**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [April 29, 2021, 8:05am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/61 "2021-04-29T08:05:06Z")

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Thanks for the summary @Lyrian and thanks for the stream at all.  
But two points:

> [@Lyrian](#):
>
> Issue is caused when two players complete a match at the same time and is an unresolvable flaw with Mongo.

After working with different (and real big) databases since years, i have to say this cant be a real technology issue of Mongo. This is just implementation of the code before, a bad created db architecture or a wrong handling of mongos lock technologies.

> [@Lyrian](#):
>
> **Don’t you guys ever run out of ideas for troops?**
> 
> - Nope. Not even after 1000+ troops.

Quantity \<\> Quality

> [@Lyrian](#):
>
> _Next Dev Q&A planned before 5.6 launches._  
> _Next Salty Stream announced to double up as 5.5 preview stream._

Thank you - good move, those streams are a win-win!

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 29, 2021, 10:44am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/62 "2021-04-29T10:44:11Z")

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> [@awryan](#):
>
> plans to make Lycanthropy work like all other transforms

> [@Notes from Dev Q&A](https://community.gemsofwar.com/t/notes-from-dev-q-a/69742/1):
>
> **Lycanthropy**
> 
> - No plan on changing the effected troop’s health like with transform.

> [@Notes from Dev Q&A](https://community.gemsofwar.com/t/notes-from-dev-q-a/69742/4):
>
> So then how is this a debuff, exactly?
> 
> Did the devs seem at all willing to acknowledge how many players don’t consider lycanthropy to be a good game mechanic as-is _irrespective_ of the fact it is currently buggy?
> 
> Or is the “bullet point takeaway” just
> 
> - _Players don’t like lycanthropy because it is crashing the game_
> 
> Because that…is not the sum total of even the **constructive** feedback.

¯\_(ツ)\_/¯

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [April 29, 2021, 11:22am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/63 "2021-04-29T11:22:07Z")

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I asked this directly and they said they don’t plan on doing that - “it’s the nature of the beast.” However, they said they will keep an eye on it and consider change if need be in the future.

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**Author:** ![rbchaffe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rbchaffe/32/58281_2.png) [@rbchaffe](https://community.gemsofwar.com/u/rbchaffe)\
**Post date:** [April 29, 2021, 12:40pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/64 "2021-04-29T12:40:26Z")

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> [@NerdieBirdie](#):
>
> Perhaps the most important thing to note for forum users is that we need to work on consolidating and simplifying suggestions. An example would be a single thread for all text inconsistencies. These, especially when done with bullet points and not a massive wall of text, seem to be what the devs can most easily obtain valuable feedback from.

Perhaps the forum administrator could create a “pinned” topic for this purpose?

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [April 29, 2021, 12:45pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/65 "2021-04-29T12:45:16Z")

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> [@rbchaffe](#):
>
> > [@NerdieBirdie](#):
> >
> > Perhaps the most important thing to note for forum users is that we need to work on consolidating and simplifying suggestions. An example would be a single thread for all text inconsistencies. These, especially when done with bullet points and not a massive wall of text, seem to be what the devs can most easily obtain valuable feedback from.
> 
> Perhaps the forum administrator could create a “pinned” topic for this purpose?

@Saltypatra Would something like this be possible?

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [April 29, 2021, 1:01pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/66 "2021-04-29T13:01:19Z")

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So what I’m reading is the change to Transform was just a way to nerf Dragon’s Eye from making Faction Assaults more easy. And Lycanthropy exists to nerf Essence of Evil due to it making Faction Assaults more easy.

At the same time I’m reading bull shit on how cultivating feedback will lead to more helpful improvements despite the resounding feedback for years…Delves take too much time… And are too difficult for the general population.  
For you badasses who think they are too easy. Perhaps you can try other more difficult video games to scratch that itch.

Yet time after time. Huge changes are made to the game that make Delves more difficult. ← You may listen to our feedback. But you clearly don’t care.

Are any of these changes going to bring players back to the game or encourage new players to start the game?

Here’s a way to do it. Make the game less difficult and more fun. 🤷

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**Author:** ![blindnighto](https://avatars.discourse-cdn.com/v4/letter/b/74df32/32.png) [@blindnighto](https://community.gemsofwar.com/u/blindnighto)\
**Post date:** [April 29, 2021, 1:16pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/67 "2021-04-29T13:16:55Z")

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> [@Live](#):
>
> After working with different (and real big) databases since years, i have to say this cant be a real technology issue of Mongo. This is just implementation of the code before, a bad created db architecture or a wrong handling of mongos lock technologies.

What makes this all the more confusing is: How is it that the scores are correct in one place (aka the schedule page for each guild), but incorrect on the bracket? If this was a database issue, both scores would be the same since they have the same data to work with. But the fact that they show different scores means that they are looking at different things.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [April 29, 2021, 3:58pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/68 "2021-04-29T15:58:08Z")

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> [@blindnighto](#):
>
> What makes this all the more confusing is: How is it that the scores are correct in one place (aka the schedule page for each guild), but incorrect on the bracket? If this was a database issue, both scores would be the same since they have the same data to work with. But the fact that they show different scores means that they are looking at different things.

\<Crystal Ball Mode\>  
It’s a concurrency issue. The place working correctly stores the scores individually and sums them up as part of the web service request output. The place working incorrectly directly aggregates the scores, messing up the total whenever two players finish fights reasonably close together.  
\<\Crystal Ball Mode\>

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [April 29, 2021, 5:08pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/69 "2021-04-29T17:08:03Z")

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A good stream! 😀 👍

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**Author:** ![Arelana](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/arelana/32/16081_2.png) [@Arelana](https://community.gemsofwar.com/u/Arelana)\
**Post date:** [April 29, 2021, 5:51pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/70 "2021-04-29T17:51:37Z")

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> [@NerdieBirdie](#):
>
> Feedback was readily listened to, recorded, and complimented.

This is because it costs nothing to do so and presents a very positive, welcoming public face for the company.

It doesn’t mean anything will be done, and the track record confirms that.

I’d love to see a major patch filled with 100% player-friendly changes/bug fixes/QOL and 0% monetization. That might win some good will. I’m sure the cash has been pouring in from the campaign pa$$es…let’s see a bit of return on it, perhaps?

Talk is cheap. I prefer results.

I know Salty & co. are passionate about the game. It’s encouraging to see. I’m not saying they should turn into stern, un-fun knobs. I’m just burning out on enthused words and nothing to back them up. Enthused words don’t make Arena suck less, don’t fix broken Skip buttons on the campaign screen, and don’t get rid of that godawful persistent “!” on the Shrine button. If feedback mattered, these things wouldn’t still exist.

A plea to those who can actually affect change. Make the game player-friendly again. Put out a bugfix/QOL patch for no other reason than as a massive show of goodwill to your **customers**. Show us we matter with **actions** and not just enthused words.

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**Author:** ![NerdieBirdie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nerdiebirdie/32/103793_2.png) [@NerdieBirdie](https://community.gemsofwar.com/u/NerdieBirdie)\
**Post date:** [April 29, 2021, 5:58pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/71 "2021-04-29T17:58:01Z")

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I definitely agree that nice-sounding words alone won’t fix the issues with this game. It was nice to see the enthusiasm and passion, though, because I personally haven’t seen that expressed from company representatives for a long while. I feel like it’s been a long time since we’ve heard these kind of well-meaning, intentional words, let alone actually had lovely fixes and patches like this implemented.

You’re right; what we heard is not a solution. But it’s a start - a glimmer of hope, if you will, and one that has been lacking for a good while.

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**Author:** ![Denthegod](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/denthegod/32/69138_2.png) [@Denthegod](https://community.gemsofwar.com/u/Denthegod)\
**Post date:** [April 29, 2021, 8:05pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/72 "2021-04-29T20:05:48Z")

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I personally agree in that they probably won’t do anything. They haven’t done anything in the past couple of years and you guys are still here complaining about the same things. If you guys haven’t left after all that time I don’t see why they would be motivated or have any incentive to make those changes at all.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [April 29, 2021, 8:48pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/73 "2021-04-29T20:48:58Z")

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Perhaps there is another secret forum where a vast swath of other players are commenting, and that’s where the devs are getting all their horrible decisions and feedback from, because they certainly don’t listen to any players from this forum.

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**Author:** ![Denthegod](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/denthegod/32/69138_2.png) [@Denthegod](https://community.gemsofwar.com/u/Denthegod)\
**Post date:** [April 29, 2021, 9:31pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/74 "2021-04-29T21:31:56Z")

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I think that is beyond best case scenario. I actually think it’s a lot simpler to that. You guys have been complaining for so long that it’s a running joke to them. They wanna see how long they can get away with not doing anything before you guys actually leave.

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**Author:** ![Maisie](https://avatars.discourse-cdn.com/v4/letter/m/8edcca/32.png) [@Maisie](https://community.gemsofwar.com/u/Maisie)\
**Post date:** [April 29, 2021, 9:36pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/75 "2021-04-29T21:36:36Z")

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Boy, the positivity generated by the Q&A – which was _great_ by the way! – sure didn’t last long, did it?

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**Author:** ![rojo](https://avatars.discourse-cdn.com/v4/letter/r/5f9b8f/32.png) [@rojo](https://community.gemsofwar.com/u/rojo)\
**Post date:** [April 29, 2021, 10:36pm UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/76 "2021-04-29T22:36:46Z")

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Lots of folks have left. Even top guilds are having trouble keeping folks and or recruiting.

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**Author:** ![terberos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/terberos/32/68944_2.png) [@terberos](https://community.gemsofwar.com/u/terberos)\
**Post date:** [April 30, 2021, 5:46am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/77 "2021-04-30T05:46:57Z")

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Where can I find this stream?

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**Author:** ![sls](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sls/32/66687_2.png) [@sls](https://community.gemsofwar.com/u/sls)\
**Post date:** [April 30, 2021, 10:41am UTC](https://community.gemsofwar.com/t/dev-q-a-28th-of-april-7-pm-pdt/69709/78 "2021-04-30T10:41:56Z")

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https://player.twitch.tv/?video=v1004612247&parent=multisite-business5.discourse.org&autoplay=false

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