# Design-a-Troop (WEEK TWO: Theme & Visual Style)

**URL:** https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509
**Category:** Official News
**Created:** [October 13, 2017, 8:38am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509 "2017-10-13T08:38:44Z")
**Posts on this page:** 20
**Page:** 4

<div class="post-metadata">

### Author: ![VegaDark541](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vegadark541/32/7875_2.png) [@VegaDark541](https://community.gemsofwar.com/u/VegaDark541)
#### Post date: [October 20, 2017, 5:38am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/61 "2017-10-20T05:38:09Z")

</div>

Honored to be one of the ones chosen! #SHOCKTOPUS

---

<div class="post-metadata">

### Author: ![Avistoo](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/avistoo/32/32673_2.png) [@Avistoo](https://community.gemsofwar.com/u/Avistoo)
#### Post date: [October 20, 2017, 7:02am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/62 "2017-10-20T07:02:16Z")

</div>

Congratulations to those whose ideas were chosen!

---

<div class="post-metadata">

### Author: ![Doghouse](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doghouse/32/24380_2.png) [@Doghouse](https://community.gemsofwar.com/u/Doghouse)
#### Post date: [October 20, 2017, 9:09am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/63 "2017-10-20T09:09:08Z")

</div>

Wouldn’t a new topic with some direct links to the different concepts be of more use?  
Looks more like a user popularity contest to me, with so litle information presented.

---

<div class="post-metadata">

### Author: ![VegaDark541](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vegadark541/32/7875_2.png) [@VegaDark541](https://community.gemsofwar.com/u/VegaDark541)
#### Post date: [October 20, 2017, 11:28pm UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/64 "2017-10-20T23:28:51Z")

</div>

> [@Doghouse](#):
>
> Wouldn’t a new topic with some direct links to the different concepts be of more use?
> 
> Looks more like a user popularity contest to me, with so litle information presented.

I agree that the options would be far more useful with a link to the idea. Here’s a link to mine:

> [@Design-a-Troop Competition! (WEEK TWO: Theme & Visual Style for the troop)](https://community.gemsofwar.com/t/design-a-troop-competition-week-two-theme-visual-style-for-the-troop/31325/179):
>
> SHOCKTOPUS Sparkgrinder’s visit to Blackhawk inspired him to create a sea patrol mech for the locals to fend away the dreaded Kraken! Sparkgrinder was planning on making this mech look like a tasty octopus (Kraken’s favorite meal), only for it to sicken the sea beast when eaten instead. Unfortunately, one day when Sparkgrinder returned to his water cage, it had escaped unfinished! Realistic octopus skin covers half of this troop, while its mech roots are still visible for part, as Sparkgrinde…

I would suggest the other finalists also post theirs so people can have easier access to information to forumulate their choice(s).

---

<div class="post-metadata">

### Author: ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)
#### Post date: [October 21, 2017, 3:33am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/65 "2017-10-21T03:33:54Z")

</div>

Sounds like a good idea. Right now I am losing to Shocktopus on name alone!

> [@Design-a-Troop Competition! (WEEK TWO: Theme & Visual Style for the troop)](https://community.gemsofwar.com/t/design-a-troop-competition-week-two-theme-visual-style-for-the-troop/31325/169):
>
> Electric Eel. Q: What do you get when you let Adanan engineers surgically graft a non-electric eel into a 600-centaur-power body with an arc generator on one arm? A: A very angry, very good reason to avoid going into the water. I guess you could say, he’s in charge of current events. [[- YouTube] ](https://www.youtube.com/watch?v=6YMPAH67f4o)

---

<div class="post-metadata">

### Author: ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)
#### Post date: [October 21, 2017, 3:36am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/66 "2017-10-21T03:36:39Z")

</div>

I am disappointed that we can’t have sharks with friggin’ lasers. Mr. Bigglesworth is getting upset.

---

<div class="post-metadata">

### Author: ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)
#### Post date: [October 21, 2017, 7:37am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/67 "2017-10-21T07:37:42Z")

</div>

Since the update I no longer care enough to vote. However I will have a quick browse because if community members have taken time to come up with ideas then I should extend my courtesy and at least read them.

---

<div class="post-metadata">

### Author: ![Doghouse](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doghouse/32/24380_2.png) [@Doghouse](https://community.gemsofwar.com/u/Doghouse)
#### Post date: [October 21, 2017, 7:46am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/68 "2017-10-21T07:46:36Z")

</div>

> [@Design-a-Troop Competition! (WEEK TWO: Theme & Visual Style for the troop)](https://community.gemsofwar.com/t/design-a-troop-competition-week-two-theme-visual-style-for-the-troop/31325/218):
>
> A living sea mine in the form of a mechanical pufferfish/blowfish. Could also be a huge pufferfish/blowfish that swallowed a sea mine for a more whimsical theme. Pufferfish: [image] Sea mine: [image] Pufferfish that ate a sea mine/mechanical pufferfish: [image][image] The more I think about it, the better I like the idea of a real pufferfish eating a sea mine! blowfishbombboom Could add an eyepatch too for style points. Art presented is not my own and merely used as a concept …

Will spoil the full troop idea when the voting is over.

---

<div class="post-metadata">

### Author: ![Anchovies](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anchovies/32/27179_2.png) [@Anchovies](https://community.gemsofwar.com/u/Anchovies)
#### Post date: [October 21, 2017, 7:50pm UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/69 "2017-10-21T19:50:04Z")

</div>

TL;DR robot seahorse chariot

> [@turintuor](#):
>
> And Mech also includes devices/machines, such as canon, rocket, etc. so a chariot should be a Mech 😉 .

I’m not sure if I agree. An animate being created from inanimate component materials is a construct if it is powered by magic (e.g. golems), or a mech if it is powered by machinery (e.g. tankbot). If a troop is assembled from inanimate materials and requires a living operator, the line is less clear. Dwarven Gate, Fortress Gate, and Ship Cannon are all typed as constructs. Blast Cannon, Flame Cannon, Goblin Rocket, Steam Turret, and Drill Borer are all typed as mechs. Dwarven Gate may well be powered by magic, with the “speak friend and enter” flavor text referencing a magic door in the Lord of the Rings. If Fortress Gate and Ship Cannon are non-magical, though, then I don’t think a chariot could be classed as a mech.

Unless, of course, the chariot is pulled by **ROBOT SEAHORSES**

Or robot sharks, I suppose, but seahorse chariots are kind of a thing in real-world mythology.

---

<div class="post-metadata">

### Author: ![Skarbourne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/skarbourne/32/25756_2.png) [@Skarbourne](https://community.gemsofwar.com/u/Skarbourne)
#### Post date: [October 22, 2017, 1:16am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/70 "2017-10-22T01:16:50Z")

</div>

I’m coming for you fellow Oregonian! @VegaDark541 GO DUCKS 🦆😏

---

<div class="post-metadata">

### Author: ![Skarbourne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/skarbourne/32/25756_2.png) [@Skarbourne](https://community.gemsofwar.com/u/Skarbourne)
#### Post date: [October 22, 2017, 1:21am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/72 "2017-10-22T01:21:20Z")

</div>

![BE625F28-9D01-450A-B52D-28CFA156E9F8](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/f/1f25e305c3139d4d2090f25751619606e61e1a76.jpeg) War/Mech Turtle 🐢

---

<div class="post-metadata">

### Author: ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)
#### Post date: [October 22, 2017, 1:42am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/73 "2017-10-22T01:42:33Z")

</div>

The fact that Ship Canon is a construct when other canons are Mech, makes me believe that there is no strict rule (I don’t think SC is operated through magic).  
Whatever, this idea is not going to win…

I’m more concerned about the Merfolk type not being respected (ie beast or monster but not merfolk)…

---

<div class="post-metadata">

### Author: ![Anchovies](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/anchovies/32/27179_2.png) [@Anchovies](https://community.gemsofwar.com/u/Anchovies)
#### Post date: [October 22, 2017, 5:05am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/74 "2017-10-22T05:05:48Z")

</div>

> [@turintuor](#):
>
> The fact that Ship Canon is a construct when other canons are Mech, makes me believe that there is no strict rule (I don’t think SC is operated through magic).

Well, the Ship Cannon fires three times in rapid succession when it casts its spell, and real-world cannons could take a while to reload. Perhaps it’s a magically self-loading cannon? That’ll at least be my head-canon (head-cannon?).

> [@turintuor](#):
>
> I’m more concerned about the Merfolk type not being respected (ie beast or monster but not merfolk)…

I feel the same way. “Merfolk” needs to be more specific than “can survive underwater”. Sea-dwelling creatures in general should be monsters or beasts, like Dragon Turtle, Lamprey, or Giant Enemy Crab. Perhaps merfolk in particular are creatures with a vaguely magical connection to the ocean, like how dwarves are connected to the earth and elves have an affinity for forests.

But no, people gotta vote for “shocktopus” because it’s a doofy name…

---

<div class="post-metadata">

### Author: ![Taisiakat](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taisiakat/32/75810_2.png) [@Taisiakat](https://community.gemsofwar.com/u/Taisiakat)
#### Post date: [October 22, 2017, 6:00am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/75 "2017-10-22T06:00:08Z")

</div>

> [@Anchovies](#):
>
> I feel the same way. “Merfolk” needs to be more specific than “can survive underwater”.

I totally agree - The fact that several of the options are not MERFOLK but sea creatures to start with made this a bit too open ended.

Merfolk are a race of humanoids that live underwater.

But I can hear the ‘you’re just jealous you didn’t get selected’. No actually I am frustrated that the Dev opened up the definition so far out of the standard def by selecting ideas that clearly are not humoid that it didn’t matter what was the original winning concept.

---

<div class="post-metadata">

### Author: ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)
#### Post date: [October 22, 2017, 7:09am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/76 "2017-10-22T07:09:47Z")

</div>

> [@Anchovies](#):
>
> But no, people gotta vote for “shocktopus” because it’s a doofy name…

Yeah… A Mecha-Kaken… With Kraken being a Monster… 🙄

> [@Taisiakat](#):
>
> But I can hear the ‘you’re just jealous you didn’t get selected’. No actually I am frustrated that the Dev opened up the definition so far out of the standard def by selecting ideas that clearly are not humoid that it didn’t matter what was the original winning concept.

Yes but the ones who follow the 1st poll result, proposed less cool ideas because of that…

---

<div class="post-metadata">

### Author: ![pilsken](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/pilsken/32/40429_2.png) [@pilsken](https://community.gemsofwar.com/u/pilsken)
#### Post date: [October 22, 2017, 8:03am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/77 "2017-10-22T08:03:33Z")

</div>

> [@Anchovies](#):
>
> But no, people gotta vote for “shocktopus” because it’s a doofy name…

Shocktopussy^^

 ![Octopussy](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/5/15bd00a458553a0f69179cdec7cf125bf603a695.jpg)

Shocktopus exists already in a card game

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/b/4bc4e25bba17f3ac9269ebe4c0efc7b8005c6a3f.jpg)

---

<div class="post-metadata">

### Author: ![SirSlayAlot](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirslayalot/32/32865_2.png) [@SirSlayAlot](https://community.gemsofwar.com/u/SirSlayAlot)
#### Post date: [October 22, 2017, 9:24pm UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/78 "2017-10-22T21:24:28Z")

</div>

How do i vote…

---

<div class="post-metadata">

### Author: ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)
#### Post date: [October 23, 2017, 1:30am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/79 "2017-10-23T01:30:57Z")

</div>

The Shoctopus is the clear winner! Now it’s time for round three! [Design-A-Troop Competition! (WEEK 3: Spell and Colour)](https://community.gemsofwar.com/t/design-a-troop-competition-week-3-spell-and-colour/32154)

---

<div class="post-metadata">

### Author: ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)
#### Post date: [October 23, 2017, 2:34am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/80 "2017-10-23T02:34:08Z")

</div>

Congrats @VegaDark541 👍

---

<div class="post-metadata">

### Author: ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)
#### Post date: [October 23, 2017, 2:35am UTC](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509/81 "2017-10-23T02:35:08Z")

</div>

> [@SirSlayAlot](#):
>
> How do i vote…

You just need to like

[Previous page](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509.md?page=3)

[Next page](https://community.gemsofwar.com/t/design-a-troop-week-two-theme-visual-style/31509.md?page=5)
