# Design-a-troop Project Part 2: Troop Concept Ideas

**URL:** <https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915>\
**Category:** Community Content\
**Created:** [June 3, 2016, 7:34pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915 "2016-06-03T19:34:30Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [June 3, 2016, 8:52pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/22 "2016-06-03T20:52:22Z")

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Perhaps this would be a good opportunity to introduce dual class? As mentioned we already have enough Daemons lurking about and too few puny humans! One of my favorite villains is Randall Flagg AKA The Walkin’ Dude from Stephen Kings novel The Stand. Maybe have a concept of a Human Daemon with some sort of time shift or electrical spell. Or have someone based on Mad King Aerys “Burn Them All!” Targayrian from GoT. Maybe have a ‘napalm’ type of Burn status effect that is permanent like poison and cannot be cleansed?

EDIT: heh my Randall Flagg spell could be ‘Captain Trips’: Inflict Deathmark and Disease on all enemy troops. 😉

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 9:16pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/23 "2016-06-03T21:16:32Z")

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> [@Studs](#):
>
> There are 15 daemons. There are 17 Humans. Only 4/7 Blighted Lands troops are daemons.

There are 15 daemons in the game, 8 of which are legendary, and 5 with extremely common use. There are also 5 troops with daemonic pact.

There are 32 legendary troops in the game, daemons make up 25%.

There is not a single human, dwarf, or elf that is legendary.

We do NOT need another legendary daemon.

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**Author:** ![Doghouse](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/doghouse/32/24380_2.png) [@Doghouse](https://community.gemsofwar.com/u/Doghouse)\
**Post date:** [June 3, 2016, 9:20pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/24 "2016-06-03T21:20:04Z")

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**concept and theme**

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/9/95c35aa78bf4393ec9fc5caf5ffb8106602711f2.jpg)

* * *

Example Name: Doomcaller (it goes very well with the theme)  
Race: A corrupted Human or Elf Cultist who is calling for the end of times. In exchange for daemonic powers he is serving the Infernal King.

This troop will be unique, in that it will use skull matches to power up its spell!  
Yes, you heard that right, the first troop in the game that uses Skulls as a mana source.  
Furthermore, part of its ability will have a negative effect, to offset gaining mana from skull matches. Namely Death Mark on a random ally or even all allies (strong flavor with regards to the Kingdom).

I always wondered how we could use Skulls as a mana source, and this seems the perfect opportunity 🙂

EDIT: Changed the picture to better illustrate the race (previous one was too much like a real demon)

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 3, 2016, 9:20pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/25 "2016-06-03T21:20:54Z")

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Likewise, we do not need another Legendary Dragon. There are 6 Legendary Dragons, 4 of which see regular use, and Borealis looks to be a solid 5th.

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**Author:** ![Larohar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/larohar/32/2685_2.png) [@Larohar](https://community.gemsofwar.com/u/Larohar)\
**Post date:** [June 3, 2016, 9:26pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/26 "2016-06-03T21:26:23Z")

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I gonna go with some kind of Mech/Construct:

Long time before they were called the Blighted Lands, an ancient civilization lived where now the immortal king reigns. When the daemons invaded they tried to defend their lands, but in the end could not stop him and his legions and had to flee to the eastern continent.  
Not many traces remain of them, but the few people that visit the lands report to have heard deep rumblings from far away, and some swear they saw a giant figure in the distance, almost touching the sky, wandering the wastelands.

Yeah so this is supposed to be some kind of defense technology that was left there. Unarmed but huge, striking fear in the hearts of anyone who sees it from afar… Maybe less so once you get closer.  
It is hold together barely by some long lost technology and a fair bit of magic. 😉

I did not find a decent piece of artwork though… It definitely not supposed to be some kind of futuristic battle mech.

More something like this: [Fantasy Mech by R-Tan on DeviantArt](http://r-tan.deviantart.com/art/Fantasy-Mech-359512312)  
Minus the people and the water and the forest, plus wasteland.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 9:33pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/27 "2016-06-03T21:33:07Z")

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It looks like we’ve got three votes for a human Demon Hunter! How is this all going to work are you going to pick the most popular things and then do another poll?

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [June 3, 2016, 9:37pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/28 "2016-06-03T21:37:24Z")

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Yeah, exactly. Every round we submit a bunch of ideas then @Jainus takes those ideas and creates a poll for us to vote on and determine the ultimate winner.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 3, 2016, 9:41pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/29 "2016-06-03T21:41:43Z")

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Please don’t critique based on what you think the game needs or doesn’t need. That’s what the vote is for, and don’t trash the ideas please that you personally don’t like.

Put your idea up and then please give others a chance. I’d rather not dredge through 200 posts arguing yes dragon no daemon yes daemon no human etc etc. Let’s just have the cool ideas please.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/30 "2016-06-03T21:43:03Z")

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Ok, that works.

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [June 3, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/31 "2016-06-03T21:43:32Z")

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I was thinking how nice it would be to have an enhanced human fighter, I had been thinking Darkstone, but it seems like people feel it would fit in Blighted Lands well.

A troop along the lines of River Tam, Buffy, Vampire Hunter D, Van Helsing.

A Troop that:  
relies on health, and agility or regeneration, and not armor.  
accelerates as battle becomes more furious  
supports allies

I, personally, like trigger on opponent spells like Grudge and Inspiration, yet I don’t think they offer enough in the current meta.

We have Avina, Atlanta, Ghirlee, Elwyn, Ferit, Raven that just don’t instill fear in you when you face them. I’d like to see a troop that helps all the humans gel together to be able to use their adaptability to combat, not just daemons, but what ever is coming their way. All these humans have slayers traits, yet who is going to stick them in from to have it be useful.

In the game, I think the humans need a tank troop. So many of the troops that you think would be human on the front line, become knights or divine. Perhaps the troop could even gain the benefit of all the Slayer traits in the army.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 3, 2016, 9:44pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/32 "2016-06-03T21:44:25Z")

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Yes, sir. I’ll keep my opinion to myself, then.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 9:46pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/33 "2016-06-03T21:46:09Z")

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Woohoo that’s 4!

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [June 3, 2016, 9:46pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/34 "2016-06-03T21:46:31Z")

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My philosophy for this and any future design-a-troop challenge is to try to create something complex that the devs likely are not going to do in the future.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 9:48pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/35 "2016-06-03T21:48:37Z")

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> [@Jainus](#):
>
> Put your idea up and then please give others a chance

I’ll keep my mouth shut as well. Apologies. Can I make a suggestion though? How about you open up a post using the same topic subject where it can be just discussion people can actually just talk about their ideas so that people who do want to have two hundred posts talking about what they like or don’t like you can and it doesn’t clog up your polling posts. @Jainus similar to how the fantasy league has a just discussion post.

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**Author:** ![schralenbef1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/schralenbef1/32/241_2.png) [@schralenbef1](https://community.gemsofwar.com/u/schralenbef1)\
**Post date:** [June 3, 2016, 9:58pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/36 "2016-06-03T21:58:04Z")

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Euronomous should look like this imho.  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/2/2f3ecb545a47dd2e3f115d5aa587b75936b61581.jpg)  
#oldskoolblackmetal

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 3, 2016, 10:15pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/37 "2016-06-03T22:15:31Z")

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Empowered female who happens to slay demons and is really good.  
Enter Umbra Witch. A human demon slayer female legendary.  
Her ability to slay demons comes as certain person in a video game whose race is known as umbra witch.  
With her legendary trait Witch Time she can dodge at nearly 75%. Empowered would be good as well as adding in arcane as support. Her spell should slay demons and heal her as well.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/0/089c62aa1984132c8ec4337c405d3f55ca7f6460.png)

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**Author:** ![RiverSong](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/riversong/32/2089_2.png) [@RiverSong](https://community.gemsofwar.com/u/RiverSong)\
**Post date:** [June 3, 2016, 10:23pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/38 "2016-06-03T22:23:31Z")

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This is commonly called plagiarism.

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<div class="post-metadata">

**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [June 3, 2016, 10:29pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/39 "2016-06-03T22:29:04Z")

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Haha we can strip out the posts that are too similar, then we get another vote for an empowered human female demon hunter!

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**Author:** ![Archenassa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/archenassa/32/153_2.png) [@Archenassa](https://community.gemsofwar.com/u/Archenassa)\
**Post date:** [June 3, 2016, 10:41pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/40 "2016-06-03T22:41:38Z")

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Race: Human Legendary.  
Concept: Demonologist.  
Idea: The Demonologist has strong bounds to demons in general, while remaining completely human. Their presence buffs allied demons while debuffing their enemies, Divine in particular. Their knwoledge of Dark Magic makes them strong foes in the battlefield, even if their way is pretty sneaky. Who needs to brandish a sword when you can put your opponents to sleep and unleash your minions on them?  
Lore: Practitioner of the Dark Arts, the Demonologist saw their dream come true when the world was breached and underworld creatures started pouring in. They came to the Blighted Lands to study the numerous new demons, only to be trapped forever in that hellish place. Signing pacts with literal devils never is a good idea…  
I’ve got quite a lot of ideas for spells and traits but will reserve them for later, as per the instructions.

Also, art concept:  
 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/6/6c77b8753b761754423f94720ea6f4dabd3b6e7b.PNG)

(I’m afraid I don’t have the name of the artist in that folder, but this is an image from DeviantArt that can not be used for commercial purposes - I just kept it for an ongoing RPG campaign. I’ll try and find the credits later on.)

Edit2: found it! Image by an artist named velinov. 🙂

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [June 3, 2016, 10:56pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-2-troop-concept-ideas/7915/41 "2016-06-03T22:56:08Z")

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Yes you might be right but it is only a concept and it is not like other games have done something similure but reworked it for their own uses. See death battle here.

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