# Design-a-troop Project Part 1a - Kingdom poll is now closed!

**URL:** https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803
**Category:** Community Content
**Created:** [June 1, 2016, 6:46pm UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803 "2016-06-01T18:46:56Z")
**Posts on this page:** 1
**Showing post:** 177

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### Author: ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)
#### Post date: [June 3, 2016, 2:04am UTC](https://community.gemsofwar.com/t/design-a-troop-project-part-1a-kingdom-poll-is-now-closed/7803/177 "2016-06-03T02:04:18Z")

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> [@Ozball](#):
>
> My main point is we should remember that status effects are a thing,

This post says hi.

> [@Lets talk about Status Effects!](http://community.gemsofwar.com/t/lets-talk-about-status-effects/7335):
>
> Lets talk about status effects: This is a little old, lifted from a different post of mine, but I think it merits it’s own! In the game these are the amount of times each effect shows up (on a troop, I didn’t go through weapons) Burn 7 Via Traitstone 6 Immune 8 Poison 8 Via Traitstone 7 Immune 17 H Mark 2 Via Traitstone 0 Immune 6 D Mark 1 Via Traitstone 2 Immune 2 Frozen 2 Via Traitstone 2 Immune 1 Entangle 5 Via Traitstone 0 Immune 6 Disease 1 Via Traitstone 0 Immune 0 …

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